* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs
21 lines
342 B
C#
21 lines
342 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Triggers
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{
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[NetSerializable]
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[Serializable]
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public enum TriggerVisuals
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{
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VisualState,
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}
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[NetSerializable]
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[Serializable]
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public enum TriggerVisualState
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{
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Primed,
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Unprimed,
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}
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}
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