52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Bql;
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using Content.Shared.Eui;
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using Robust.Server.Player;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Errors;
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namespace Content.Server.Toolshed.Commands;
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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public sealed class VisualizeCommand : ToolshedCommand
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[CommandImplementation]
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public void VisualizeEntities(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<EntityUid> input
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)
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{
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if (ctx.Session is null)
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{
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ctx.ReportError(new NotForServerConsoleError());
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return;
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}
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var ui = new ToolshedVisualizeEui(
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input.Select(e => (EntName(e), EntityManager.GetNetEntity(e))).ToArray()
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);
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_euiManager.OpenEui(ui, (IPlayerSession) ctx.Session);
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_euiManager.QueueStateUpdate(ui);
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}
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}
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internal sealed class ToolshedVisualizeEui : BaseEui
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{
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private readonly (string name, NetEntity entity)[] _entities;
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public ToolshedVisualizeEui((string name, NetEntity entity)[] entities)
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{
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_entities = entities;
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}
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public override EuiStateBase GetNewState()
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{
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return new ToolshedVisualizeEuiState(_entities);
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}
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}
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