113 lines
5.1 KiB
C#
113 lines
5.1 KiB
C#
using System.Linq;
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using Content.Server.Construction.Components;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Components;
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using JetBrains.Annotations;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class BuildMachine : IGraphAction
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{
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// TODO use or generalize ConstructionSystem.ChangeEntity();
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager))
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{
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Logger.Warning($"Machine frame entity {uid} did not have a container manager! Aborting build machine action.");
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return;
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}
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if (!entityManager.TryGetComponent(uid, out MachineFrameComponent? machineFrame))
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{
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Logger.Warning($"Machine frame entity {uid} did not have a machine frame component! Aborting build machine action.");
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return;
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}
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if (!entityManager.EntitySysManager.GetEntitySystem<MachineFrameSystem>().IsComplete(machineFrame))
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{
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Logger.Warning($"Machine frame entity {uid} doesn't have all required parts to be built! Aborting build machine action.");
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return;
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}
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if (!containerManager.TryGetContainer(MachineFrameComponent.BoardContainerName, out var entBoardContainer))
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{
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Logger.Warning($"Machine frame entity {uid} did not have the '{MachineFrameComponent.BoardContainerName}' container! Aborting build machine action.");
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return;
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}
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if (!containerManager.TryGetContainer(MachineFrameComponent.PartContainerName, out var entPartContainer))
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{
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Logger.Warning($"Machine frame entity {uid} did not have the '{MachineFrameComponent.PartContainerName}' container! Aborting build machine action.");
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return;
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}
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if (entBoardContainer.ContainedEntities.Count != 1)
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{
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Logger.Warning($"Machine frame entity {uid} did not have exactly one item in the '{MachineFrameComponent.BoardContainerName}' container! Aborting build machine action.");
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}
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var board = entBoardContainer.ContainedEntities[0];
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if (!entityManager.TryGetComponent(board, out MachineBoardComponent? boardComponent))
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{
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Logger.Warning($"Machine frame entity {uid} had an invalid entity in container \"{MachineFrameComponent.BoardContainerName}\"! Aborting build machine action.");
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return;
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}
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entBoardContainer.Remove(board);
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var containerSys = entityManager.EntitySysManager.GetEntitySystem<ContainerSystem>();
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var transform = entityManager.GetComponent<TransformComponent>(uid);
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var machine = entityManager.SpawnEntity(boardComponent.Prototype, transform.Coordinates);
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entityManager.GetComponent<TransformComponent>(machine).LocalRotation = transform.LocalRotation;
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var boardContainer = containerSys.EnsureContainer<Container>(machine, MachineFrameComponent.BoardContainerName, out var existed);
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if (existed)
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{
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// Clean that up...
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containerSys.CleanContainer(boardContainer);
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}
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var partContainer = containerSys.EnsureContainer<Container>(machine, MachineFrameComponent.PartContainerName, out existed);
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if (existed)
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{
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// Clean that up, too...
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containerSys.CleanContainer(partContainer);
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}
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boardContainer.Insert(board);
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// Now we insert all parts.
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foreach (var part in entPartContainer.ContainedEntities.ToArray())
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{
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entPartContainer.ForceRemove(part);
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partContainer.Insert(part);
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}
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var constructionSystem = entityManager.EntitySysManager.GetEntitySystem<ConstructionSystem>();
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if (entityManager.TryGetComponent(machine, out ConstructionComponent? construction))
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{
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// We only add these two container. If some construction needs to take other containers into account, fix this.
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constructionSystem.AddContainer(machine, MachineFrameComponent.BoardContainerName, construction);
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constructionSystem.AddContainer(machine, MachineFrameComponent.PartContainerName, construction);
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}
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if (entityManager.TryGetComponent(machine, out MachineComponent? machineComp))
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{
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constructionSystem.RefreshParts(machine, machineComp);
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}
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var entChangeEv = new ConstructionChangeEntityEvent(machine, uid);
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entityManager.EventBus.RaiseLocalEvent(uid, entChangeEv);
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entityManager.EventBus.RaiseLocalEvent(machine, entChangeEv, broadcast: true);
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entityManager.QueueDeleteEntity(uid);
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}
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}
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}
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