Files
tbd-station-14/Content.Server/Abilities/Boxer/BoxingSystem.cs
metalgearsloth fb3f6fa80f Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00

40 lines
1.4 KiB
C#

using Content.Shared.Damage.Events;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Containers;
namespace Content.Server.Abilities.Boxer
{
public sealed class BoxingSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BoxerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<BoxerComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<BoxingGlovesComponent, StaminaMeleeHitEvent>(OnStamHit);
}
private void OnInit(EntityUid uid, BoxerComponent component, ComponentInit args)
{
if (TryComp<MeleeWeaponComponent>(uid, out var meleeComp))
meleeComp.Range *= component.RangeBonus;
}
private void OnMeleeHit(EntityUid uid, BoxerComponent component, MeleeHitEvent args)
{
args.ModifiersList.Add(component.UnarmedModifiers);
}
private void OnStamHit(EntityUid uid, BoxingGlovesComponent component, StaminaMeleeHitEvent args)
{
if (!_containerSystem.TryGetContainingContainer(uid, out var equipee))
return;
if (TryComp<BoxerComponent>(equipee.Owner, out var boxer))
args.Multiplier *= boxer.BoxingGlovesModifier;
}
}
}