58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using Content.Shared.Chemistry;
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using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.Visualizers;
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public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (!_appearance.TryGetData(uid, SolutionContainerVisuals.FillFraction, out float fraction, args.Component))
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return;
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if (args.Sprite == null)
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return;
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if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
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return;
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// Currently some solution methods such as overflowing will try to update appearance with a
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// volume greater than the max volume. We'll clamp it so players don't see
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// a giant error sign and error for debug.
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if (fraction > 1f)
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{
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Logger.Error("Attempted to set solution container visuals volume ratio on " + ToPrettyString(uid) + " to a value greater than 1. Volume should never be greater than max volume!");
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fraction = 1f;
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}
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var closestFillSprite = (int) Math.Round(fraction * component.MaxFillLevels);
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if (closestFillSprite > 0)
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{
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if (component.FillBaseName == null)
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return;
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args.Sprite.LayerSetVisible(fillLayer, true);
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var stateName = component.FillBaseName + closestFillSprite;
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args.Sprite.LayerSetState(fillLayer, stateName);
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if (component.ChangeColor && _appearance.TryGetData(uid, SolutionContainerVisuals.Color, out Color color, args.Component))
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args.Sprite.LayerSetColor(fillLayer, color);
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}
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else
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{
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if (component.EmptySpriteName == null)
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args.Sprite.LayerSetVisible(fillLayer, false);
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else
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{
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args.Sprite.LayerSetState(fillLayer, component.EmptySpriteName);
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if (component.ChangeColor)
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args.Sprite.LayerSetColor(fillLayer, component.EmptySpriteColor);
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}
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}
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}
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}
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