* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always * feat: simple radial menu prototype for easier creation * refactor: cleanup, restored emote filtering, button models now have class hierarchy * refactor: remove usage of closure from 'outside code' * refactor: remove non existing type from UiControlTest * refactor: remove unused using * refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu * refactor: whitespaces * refactor: subscribe for dispose on existing radial menus * feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu * fix: AI door menu now can be closed by verb if it gets unpowered * refactor: simplify hiding border, extended xml-doc for simple radial menu settings * refactor: remove linq * fix: fix AI radial action serialization using invalid type * refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact * refactor: whitespaces, changed list to array in simple radial button preparing methods --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System.Linq;
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using Content.Client.LateJoin;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.UserInterface;
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[TestFixture]
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public sealed class UiControlTest
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{
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// You should not be adding to this.
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private Type[] _ignored = new Type[]
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{
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typeof(LateJoinGui),
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};
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/// <summary>
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/// Tests that all windows can be instantiated successfully.
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/// </summary>
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[Test]
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public async Task TestWindows()
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{
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var pair = await PoolManager.GetServerClient(new PoolSettings()
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{
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Connected = true,
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});
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var activator = pair.Client.ResolveDependency<IDynamicTypeFactory>();
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var refManager = pair.Client.ResolveDependency<IReflectionManager>();
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var loader = pair.Client.ResolveDependency<IModLoader>();
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await pair.Client.WaitAssertion(() =>
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{
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foreach (var type in refManager.GetAllChildren(typeof(BaseWindow)))
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{
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if (type.IsAbstract || _ignored.Contains(type))
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continue;
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if (!loader.IsContentType(type))
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continue;
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// If it has no empty ctor then skip it instead of figuring out what args it needs.
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var ctor = type.GetConstructor(Type.EmptyTypes);
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if (ctor == null)
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continue;
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// Don't inject because the control themselves have to do it.
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activator.CreateInstance(type, oneOff: true, inject: false);
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}
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});
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await pair.CleanReturnAsync();
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}
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}
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