* Ninja Bombing moved to blacklist * Added blocker to "Solars" Solars is too generic for a named bombing target. * Change to AllEntityQuery More clear intent * Update migration.yml Add migration to 'null' for removed WarpPointBombing entity * Update NinjaConditionsSystem.cs Undo some tidying * Changed to tag Ninja blocking component is now a tag instead of a new component * Update NinjaConditionsSystem.cs detidying * Update NinjaConditionsSystem.cs Change to efficient enumerator * Move blacklist to component Moved blacklist to spidercharge component * Update migration.yml fixed component reference * Update migration.yml Fixes Saltern. Exo is more complicated. --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
26 lines
842 B
C#
26 lines
842 B
C#
using Content.Server.Ninja.Systems;
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using Content.Server.Objectives.Systems;
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using Content.Shared.Whitelist;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires that the player is a ninja and blew up their spider charge at its target location.
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/// </summary>
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[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
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public sealed partial class SpiderChargeConditionComponent : Component
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{
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/// <summary>
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/// Warp point that the spider charge has to target
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? Target;
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/// <summary>
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/// Tags that should be used to exclude Warp Points
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/// from the list of valid bombing targets
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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}
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