Files
tbd-station-14/Content.Shared/Materials/MaterialPrototype.cs
Moony fada213a22 Implements item pricing, and piracy. (#8548)
* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
2022-06-03 10:56:11 -05:00

53 lines
1.7 KiB
C#

using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Materials
{
/// <summary>
/// Materials are read-only storage for the properties of specific materials.
/// Properties should be intrinsic (or at least as much is necessary for game purposes).
/// </summary>
[Prototype("material")]
public sealed class MaterialPrototype : IPrototype, IInheritingPrototype
{
[ViewVariables]
[ParentDataField(typeof(AbstractPrototypeIdSerializer<MaterialPrototype>))]
public string? Parent { get; } = null;
[ViewVariables]
[AbstractDataFieldAttribute]
public bool Abstract { get; } = false;
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
[ViewVariables]
[DataField("stack", customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
public string? StackId { get; } = null;
[ViewVariables]
[DataField("name")]
public string Name { get; } = "unobtanium";
[ViewVariables]
[DataField("color")]
public Color Color { get; } = Color.Gray;
/// <summary>
/// An icon used to represent the material in graphic interfaces.
/// </summary>
[ViewVariables]
[DataField("icon")]
public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
/// <summary>
/// The price per cm3.
/// </summary>
[DataField("price", required: true)]
public double Price = 0;
}
}