Files
tbd-station-14/Content.Shared/Tools/Systems/SharedToolSystem.MultipleTool.cs

94 lines
3.2 KiB
C#

using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Tools;
public abstract class SharedToolSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
SubscribeLocalEvent<MultipleToolComponent, ComponentHandleState>(OnMultipleToolHandleState);
}
private void OnMultipleToolHandleState(EntityUid uid, MultipleToolComponent component, ref ComponentHandleState args)
{
if (args.Current is not MultipleToolComponentState state)
return;
component.CurrentEntry = state.Selected;
SetMultipleTool(uid, component);
}
private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
{
// Only set the multiple tool if we have a tool component.
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
SetMultipleTool(uid, multiple, tool);
}
private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = CycleMultipleTool(uid, multiple, args.User);
}
private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
{
args.State = new MultipleToolComponentState(multiple.CurrentEntry);
}
public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, EntityUid? user = null)
{
if (!Resolve(uid, ref multiple))
return false;
if (multiple.Entries.Length == 0)
return false;
multiple.CurrentEntry = (uint) ((multiple.CurrentEntry + 1) % multiple.Entries.Length);
SetMultipleTool(uid, multiple, playSound: true, user: user);
return true;
}
public virtual void SetMultipleTool(EntityUid uid,
MultipleToolComponent? multiple = null,
ToolComponent? tool = null,
bool playSound = false,
EntityUid? user = null)
{
if (!Resolve(uid, ref multiple, ref tool))
return;
Dirty(multiple);
if (multiple.Entries.Length <= multiple.CurrentEntry)
{
multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
return;
}
var current = multiple.Entries[multiple.CurrentEntry];
tool.UseSound = current.Sound;
tool.Qualities = current.Behavior;
if (playSound && current.ChangeSound != null)
_audioSystem.PlayPredicted(current.ChangeSound, uid, user);
if (_protoMan.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
multiple.CurrentQualityName = Loc.GetString(quality.Name);
}
}