Files
tbd-station-14/Content.Shared/Stacks/StackPrototype.cs

42 lines
1.4 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Stacks
{
[Prototype("stack")]
public sealed class StackPrototype : IPrototype
{
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
/// <summary>
/// Human-readable name for this stack type e.g. "Steel"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField("name")]
public string Name { get; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.
/// </summary>
[DataField("icon")]
public SpriteSpecifier? Icon { get; }
/// <summary>
/// The entity id that will be spawned by default from this stack.
/// </summary>
[DataField("spawn", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Spawn { get; } = string.Empty;
/// <summary>
/// The maximum amount of things that can be in a stack.
/// Can be overriden on <see cref="StackComponent"/>
/// if null, simply has unlimited max count.
/// </summary>
[DataField("maxCount")]
public int? MaxCount { get; }
}
}