Files
tbd-station-14/Content.Shared/Materials/SharedMaterialStorageSystem.cs

212 lines
7.7 KiB
C#

using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Stacks;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Shared.Materials;
/// <summary>
/// This handles storing materials and modifying their amounts
/// <see cref="MaterialStorageComponent"/>
/// </summary>
public abstract class SharedMaterialStorageSystem : EntitySystem
{
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MaterialStorageComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<MaterialStorageComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, MaterialStorageComponent component, ref ComponentGetState args)
{
args.State = new MaterialStorageComponentState(component.Storage, component.MaterialWhiteList);
}
private void OnHandleState(EntityUid uid, MaterialStorageComponent component, ref ComponentHandleState args)
{
if (args.Current is not MaterialStorageComponentState state)
return;
component.Storage = new Dictionary<string, int>(state.Storage);
if (state.MaterialWhitelist != null)
component.MaterialWhiteList = new List<string>(state.MaterialWhitelist);
}
/// <summary>
/// Gets the volume of a specified material contained in this storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="material"></param>
/// <param name="component"></param>
/// <returns>The volume of the material</returns>
[PublicAPI]
public int GetMaterialAmount(EntityUid uid, MaterialPrototype material, MaterialStorageComponent? component = null)
{
return GetMaterialAmount(uid, material.ID, component);
}
/// <summary>
/// Gets the volume of a specified material contained in this storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="material"></param>
/// <param name="component"></param>
/// <returns>The volume of the material</returns>
public int GetMaterialAmount(EntityUid uid, string material, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return 0; //you have nothing
return !component.Storage.TryGetValue(material, out var amount) ? 0 : amount;
}
/// <summary>
/// Gets the total volume of all materials in the storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <returns>The volume of all materials in the storage</returns>
public int GetTotalMaterialAmount(EntityUid uid, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return 0;
return component.Storage.Values.Sum();
}
/// <summary>
/// Tests if a specific amount of volume will fit in the storage.
/// </summary>
/// <param name="uid"></param>
/// <param name="volume"></param>
/// <param name="component"></param>
/// <returns>If the specified volume will fit</returns>
public bool CanTakeVolume(EntityUid uid, int volume, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
return component.StorageLimit == null || GetTotalMaterialAmount(uid, component) + volume <= component.StorageLimit;
}
/// <summary>
/// Checks if the specified material can be changed by the specified volume.
/// </summary>
/// <param name="uid"></param>
/// <param name="materialId"></param>
/// <param name="volume"></param>
/// <param name="component"></param>
/// <returns>If the amount can be changed</returns>
public bool CanChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
return CanTakeVolume(uid, volume, component) &&
(component.MaterialWhiteList == null || component.MaterialWhiteList.Contains(materialId)) &&
(!component.Storage.TryGetValue(materialId, out var amount) || amount + volume >= 0);
}
/// <summary>
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
/// </summary>
/// <param name="uid"></param>
/// <param name="materialId"></param>
/// <param name="volume"></param>
/// <param name="component"></param>
/// <returns>If it was successful</returns>
public bool TryChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!CanChangeMaterialAmount(uid, materialId, volume, component))
return false;
if (!component.Storage.ContainsKey(materialId))
component.Storage.Add(materialId, 0);
component.Storage[materialId] += volume;
RaiseLocalEvent(uid, new MaterialAmountChangedEvent());
Dirty(component);
return true;
}
/// <summary>
/// Tries to insert an entity into the material storage.
/// </summary>
/// <param name="user"></param>
/// <param name="toInsert"></param>
/// <param name="receiver"></param>
/// <param name="component"></param>
/// <returns>If it was successful</returns>
public virtual bool TryInsertMaterialEntity(EntityUid user, EntityUid toInsert, EntityUid receiver, MaterialStorageComponent? component = null)
{
if (!Resolve(receiver, ref component))
return false;
if (!TryComp<MaterialComponent>(toInsert, out var material))
return false;
if (component.EntityWhitelist?.IsValid(toInsert) == false)
return false;
if (component.MaterialWhiteList != null)
{
var matUsed = false;
foreach (var mat in material.Materials)
{
if (component.MaterialWhiteList.Contains(mat.ID))
matUsed = true;
}
if (!matUsed)
return false;
}
var multiplier = TryComp<StackComponent>(toInsert, out var stackComponent) ? stackComponent.Count : 1;
var totalVolume = 0;
foreach (var (mat, vol) in component.Storage)
{
if (!CanChangeMaterialAmount(receiver, mat, vol, component))
return false;
totalVolume += vol * multiplier;
}
if (!CanTakeVolume(receiver, totalVolume, component))
return false;
foreach (var (mat, vol) in material._materials)
{
TryChangeMaterialAmount(receiver, mat, vol * multiplier, component);
}
RaiseLocalEvent(component.Owner, new MaterialEntityInsertedEvent(material._materials));
return true;
}
/// <summary>
/// Broadcasts an event that will collect a list of which materials
/// are allowed to be inserted into the materialStorage.
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
public void UpdateMaterialWhitelist(EntityUid uid, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
var ev = new GetMaterialWhitelistEvent(uid);
RaiseLocalEvent(uid, ev);
component.MaterialWhiteList = ev.Whitelist;
Dirty(component);
}
private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryInsertMaterialEntity(args.User, args.Used, uid, component);
}
}