Files
tbd-station-14/Content.Client/Humanoid/HumanoidVisualizerSystem.cs

448 lines
14 KiB
C#

using System.Linq;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Humanoid;
public sealed class HumanoidVisualizerSystem : VisualizerSystem<HumanoidComponent>
{
[Dependency] private IPrototypeManager _prototypeManager = default!;
[Dependency] private MarkingManager _markingManager = default!;
protected override void OnAppearanceChange(EntityUid uid, HumanoidComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (args.Sprite == null)
{
return;
}
if (!args.AppearanceData.TryGetValue(HumanoidVisualizerKey.Key, out var dataRaw)
|| dataRaw is not HumanoidVisualizerData data)
{
return;
}
if (!_prototypeManager.TryIndex(data.Species, out SpeciesPrototype? speciesProto)
|| !_prototypeManager.TryIndex(speciesProto.SpriteSet, out HumanoidSpeciesBaseSpritesPrototype? baseSprites))
{
return;
}
var dirty = data.SkinColor != component.SkinColor || data.Sex != component.Sex;
component.Sex = data.Sex;
if (data.CustomBaseLayerInfo.Count != 0)
{
dirty |= MergeCustomBaseSprites(uid, baseSprites.Sprites, data.CustomBaseLayerInfo, component);
}
else
{
dirty |= MergeCustomBaseSprites(uid, baseSprites.Sprites, null, component);
}
if (dirty)
{
ApplyBaseSprites(uid, component, args.Sprite);
ApplySkinColor(uid, data.SkinColor, component, args.Sprite);
}
if (data.CustomBaseLayerInfo.Count != 0)
{
foreach (var (layer, info) in data.CustomBaseLayerInfo)
{
SetBaseLayerColor(uid, layer, info.Color, args.Sprite);
}
}
var layerVis = data.LayerVisibility.ToHashSet();
dirty |= ReplaceHiddenLayers(uid, layerVis, component, args.Sprite);
DiffAndApplyMarkings(uid, data.Markings, dirty, component, args.Sprite);
}
private bool ReplaceHiddenLayers(EntityUid uid, HashSet<HumanoidVisualLayers> hiddenLayers,
HumanoidComponent humanoid, SpriteComponent sprite)
{
if (hiddenLayers.SetEquals(humanoid.HiddenLayers))
{
return false;
}
SetSpriteVisibility(uid, hiddenLayers, false, sprite);
humanoid.HiddenLayers.ExceptWith(hiddenLayers);
SetSpriteVisibility(uid, humanoid.HiddenLayers, true, sprite);
humanoid.HiddenLayers.Clear();
humanoid.HiddenLayers.UnionWith(hiddenLayers);
return true;
}
private void SetSpriteVisibility(EntityUid uid, HashSet<HumanoidVisualLayers> layers, bool visibility, SpriteComponent sprite)
{
foreach (var layer in layers)
{
if (!sprite.LayerMapTryGet(layer, out var index))
{
continue;
}
sprite[index].Visible = visibility;
}
}
private void DiffAndApplyMarkings(EntityUid uid,
List<Marking> newMarkings,
bool layersDirty,
HumanoidComponent humanoid,
SpriteComponent sprite)
{
// skip this entire thing if both sets are empty
if (humanoid.CurrentClientMarkings.Count == 0 && newMarkings.Count == 0)
{
return;
}
var dirtyMarkings = new List<int>();
var dirtyRangeStart = humanoid.CurrentClientMarkings.Count == 0 ? 0 : -1;
// edge cases:
// humanoid.CurrentClientMarkings < newMarkings.Count
// - check if count matches this condition before diffing
// - if count is unequal, set dirty range to start from humanoid.CurrentClientMarkings.Count
// humanoid.CurrentClientMarkings > newMarkings.Count, no dirty markings
// - break count upon meeting this condition
// - clear markings from newMarkings.Count to humanoid.CurrentClientMarkings.Count - newMarkings.Count
for (var i = 0; i < humanoid.CurrentClientMarkings.Count; i++)
{
// if we've reached the end of the new set of markings,
// then that means it's time to finish
if (newMarkings.Count == i)
{
break;
}
// if the marking is different here, set the range start to i and break, we need
// to rebuild all markings starting from i
if (humanoid.CurrentClientMarkings[i].MarkingId != newMarkings[i].MarkingId)
{
dirtyRangeStart = i;
break;
}
// otherwise, we add the current marking to dirtyMarkings if it has different
// settings
// however: if the hidden layers are set to dirty, then we need to
// instead just add every single marking, since we don't know ahead of time
// where these markings go
if (humanoid.CurrentClientMarkings[i] != newMarkings[i] || layersDirty)
{
dirtyMarkings.Add(i);
}
}
foreach (var i in dirtyMarkings)
{
if (!_markingManager.TryGetMarking(newMarkings[i], out var dirtyMarking))
{
continue;
}
ApplyMarking(uid, dirtyMarking, newMarkings[i].MarkingColors, newMarkings[i].Visible, humanoid, sprite);
}
if (humanoid.CurrentClientMarkings.Count < newMarkings.Count && dirtyRangeStart < 0)
{
dirtyRangeStart = humanoid.CurrentClientMarkings.Count;
}
if (dirtyRangeStart >= 0)
{
var range = newMarkings.GetRange(dirtyRangeStart, newMarkings.Count - dirtyRangeStart);
if (humanoid.CurrentClientMarkings.Count > 0)
{
var oldRange = humanoid.CurrentClientMarkings.GetRange(dirtyRangeStart, humanoid.CurrentClientMarkings.Count - dirtyRangeStart);
ClearMarkings(uid, oldRange, humanoid, sprite);
}
ApplyMarkings(uid, range, humanoid, sprite);
}
else if (humanoid.CurrentClientMarkings.Count != newMarkings.Count)
{
if (newMarkings.Count == 0)
{
ClearAllMarkings(uid, humanoid, sprite);
}
else if (humanoid.CurrentClientMarkings.Count > newMarkings.Count)
{
var rangeStart = newMarkings.Count;
var rangeCount = humanoid.CurrentClientMarkings.Count - newMarkings.Count;
var range = humanoid.CurrentClientMarkings.GetRange(rangeStart, rangeCount);
ClearMarkings(uid, range, humanoid, sprite);
}
}
if (dirtyMarkings.Count > 0 || dirtyRangeStart >= 0 || humanoid.CurrentClientMarkings.Count != newMarkings.Count)
{
humanoid.CurrentClientMarkings = newMarkings;
}
}
private void ClearAllMarkings(EntityUid uid, HumanoidComponent humanoid,
SpriteComponent spriteComp)
{
ClearMarkings(uid, humanoid.CurrentClientMarkings, humanoid, spriteComp);
}
private void ClearMarkings(EntityUid uid, List<Marking> markings, HumanoidComponent humanoid,
SpriteComponent spriteComp)
{
foreach (var marking in markings)
{
RemoveMarking(uid, marking, spriteComp);
}
}
private void RemoveMarking(EntityUid uid, Marking marking,
SpriteComponent spriteComp)
{
if (!_markingManager.TryGetMarking(marking, out var prototype))
{
return;
}
foreach (var sprite in prototype.Sprites)
{
if (sprite is not SpriteSpecifier.Rsi rsi)
{
continue;
}
var layerId = $"{marking.MarkingId}-{rsi.RsiState}";
if (!spriteComp.LayerMapTryGet(layerId, out var index))
{
continue;
}
spriteComp.LayerMapRemove(layerId);
spriteComp.RemoveLayer(index);
}
}
private void ApplyMarkings(EntityUid uid,
List<Marking> markings,
HumanoidComponent humanoid,
SpriteComponent spriteComp)
{
foreach (var marking in new ReverseMarkingEnumerator(markings))
{
if (!_markingManager.TryGetMarking(marking, out var markingPrototype))
{
continue;
}
ApplyMarking(uid, markingPrototype, marking.MarkingColors, marking.Visible, humanoid, spriteComp);
}
}
private void ApplyMarking(EntityUid uid,
MarkingPrototype markingPrototype,
IReadOnlyList<Color>? colors,
bool visible,
HumanoidComponent humanoid,
SpriteComponent sprite)
{
if (!sprite.LayerMapTryGet(markingPrototype.BodyPart, out int targetLayer))
{
return;
}
visible &= !humanoid.HiddenLayers.Contains(markingPrototype.BodyPart);
visible &= humanoid.BaseLayers.TryGetValue(markingPrototype.BodyPart, out var setting)
&& setting.AllowsMarkings;
for (var j = 0; j < markingPrototype.Sprites.Count; j++)
{
if (markingPrototype.Sprites[j] is not SpriteSpecifier.Rsi rsi)
{
continue;
}
var layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
if (!sprite.LayerMapTryGet(layerId, out _))
{
var layer = sprite.AddLayer(markingPrototype.Sprites[j], targetLayer + j + 1);
sprite.LayerMapSet(layerId, layer);
sprite.LayerSetSprite(layerId, rsi);
}
sprite.LayerSetVisible(layerId, visible);
if (!visible || setting == null) // this is kinda implied
{
continue;
}
if (markingPrototype.FollowSkinColor || colors == null || setting.MarkingsMatchSkin)
{
var skinColor = humanoid.SkinColor;
skinColor.A = setting.LayerAlpha;
sprite.LayerSetColor(layerId, skinColor);
}
else
{
sprite.LayerSetColor(layerId, colors[j]);
}
}
}
private void ApplySkinColor(EntityUid uid,
Color skinColor,
HumanoidComponent humanoid,
SpriteComponent spriteComp)
{
humanoid.SkinColor = skinColor;
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
{
if (!spriteInfo.MatchSkin)
{
continue;
}
var color = skinColor;
color.A = spriteInfo.LayerAlpha;
SetBaseLayerColor(uid, layer, color, spriteComp);
}
}
private void SetBaseLayerColor(EntityUid uid, HumanoidVisualLayers layer, Color color,
SpriteComponent sprite)
{
if (!sprite.LayerMapTryGet(layer, out var index))
{
return;
}
sprite[index].Color = color;
}
private bool MergeCustomBaseSprites(EntityUid uid, Dictionary<HumanoidVisualLayers, string> baseSprites,
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>? customBaseSprites,
HumanoidComponent humanoid)
{
var newBaseLayers = new Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer>();
foreach (var (key, id) in baseSprites)
{
var sexMorph = humanoid.Sex switch
{
Sex.Male when HumanoidVisualLayersExtension.HasSexMorph(key) => $"{id}Male",
Sex.Female when HumanoidVisualLayersExtension.HasSexMorph(key) => $"{id}Female",
_ => id
};
if (!_prototypeManager.TryIndex(sexMorph, out HumanoidSpeciesSpriteLayer? baseLayer))
{
continue;
}
if (!newBaseLayers.TryAdd(key, baseLayer))
{
newBaseLayers[key] = baseLayer;
}
}
if (customBaseSprites == null)
{
return IsDirty(newBaseLayers);
}
foreach (var (key, info) in customBaseSprites)
{
if (!_prototypeManager.TryIndex(info.ID, out HumanoidSpeciesSpriteLayer? baseLayer))
{
continue;
}
if (!newBaseLayers.TryAdd(key, baseLayer))
{
newBaseLayers[key] = baseLayer;
}
}
bool IsDirty(Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> newBaseLayers)
{
var dirty = false;
if (humanoid.BaseLayers.Count != newBaseLayers.Count)
{
dirty = true;
humanoid.BaseLayers = newBaseLayers;
return dirty;
}
foreach (var (key, info) in humanoid.BaseLayers)
{
if (!newBaseLayers.TryGetValue(key, out var newInfo))
{
dirty = true;
break;
}
if (info.ID != newInfo.ID)
{
dirty = true;
break;
}
}
if (dirty)
{
humanoid.BaseLayers = newBaseLayers;
}
return dirty;
}
return IsDirty(newBaseLayers);
}
private void ApplyBaseSprites(EntityUid uid,
HumanoidComponent humanoid,
SpriteComponent spriteComp)
{
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
{
if (spriteInfo.BaseSprite != null && spriteComp.LayerMapTryGet(layer, out var index))
{
switch (spriteInfo.BaseSprite)
{
case SpriteSpecifier.Rsi rsi:
spriteComp.LayerSetRSI(index, rsi.RsiPath);
spriteComp.LayerSetState(index, rsi.RsiState);
break;
case SpriteSpecifier.Texture texture:
spriteComp.LayerSetTexture(index, texture.TexturePath);
break;
}
}
}
}
}