Files
tbd-station-14/Content.Server/Salvage/SalvageSystem.Runner.cs

207 lines
7.4 KiB
C#

using System.Numerics;
using Content.Server.Salvage.Expeditions;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Components;
using Content.Shared.Chat;
using Content.Shared.Humanoid;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Shuttles.Components;
using Content.Shared.Localizations;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
namespace Content.Server.Salvage;
public sealed partial class SalvageSystem
{
/*
* Handles actively running a salvage expedition.
*/
[Dependency] private readonly MobStateSystem _mobState = default!;
private void InitializeRunner()
{
SubscribeLocalEvent<FTLRequestEvent>(OnFTLRequest);
SubscribeLocalEvent<FTLStartedEvent>(OnFTLStarted);
SubscribeLocalEvent<FTLCompletedEvent>(OnFTLCompleted);
SubscribeLocalEvent<ConsoleFTLAttemptEvent>(OnConsoleFTLAttempt);
}
private void OnConsoleFTLAttempt(ref ConsoleFTLAttemptEvent ev)
{
if (!TryComp(ev.Uid, out TransformComponent? xform) ||
!TryComp<SalvageExpeditionComponent>(xform.MapUid, out var salvage))
{
return;
}
// TODO: This is terrible but need bluespace harnesses or something.
var query = EntityQueryEnumerator<HumanoidAppearanceComponent, MobStateComponent, TransformComponent>();
while (query.MoveNext(out var uid, out _, out var mobState, out var mobXform))
{
if (mobXform.MapUid != xform.MapUid)
continue;
// Don't count unidentified humans (loot) or anyone you murdered so you can still maroon them once dead.
if (_mobState.IsDead(uid, mobState))
continue;
// Okay they're on salvage, so are they on the shuttle.
if (mobXform.GridUid != ev.Uid)
{
ev.Cancelled = true;
ev.Reason = Loc.GetString("salvage-expedition-not-all-present");
return;
}
}
}
/// <summary>
/// Announces status updates to salvage crewmembers on the state of the expedition.
/// </summary>
private void Announce(EntityUid mapUid, string text)
{
var mapId = Comp<MapComponent>(mapUid).MapId;
// I love TComms and chat!!!
_chat.ChatMessageToManyFiltered(
Filter.BroadcastMap(mapId),
ChatChannel.Radio,
text,
text,
_mapManager.GetMapEntityId(mapId),
false,
true,
null);
}
private void OnFTLRequest(ref FTLRequestEvent ev)
{
if (!HasComp<SalvageExpeditionComponent>(ev.MapUid) ||
!TryComp<FTLDestinationComponent>(ev.MapUid, out var dest))
{
return;
}
// Only one shuttle can occupy an expedition.
dest.Enabled = false;
_shuttleConsoles.RefreshShuttleConsoles();
}
private void OnFTLCompleted(ref FTLCompletedEvent args)
{
if (!TryComp<SalvageExpeditionComponent>(args.MapUid, out var component))
return;
// Someone FTLd there so start announcement
if (component.Stage != ExpeditionStage.Added)
return;
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
if (component.DungeonLocation != Vector2.Zero)
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
component.Stage = ExpeditionStage.Running;
Dirty(args.MapUid, component);
}
private void OnFTLStarted(ref FTLStartedEvent ev)
{
if (!TryComp<SalvageExpeditionComponent>(ev.FromMapUid, out var expedition) ||
!TryComp<SalvageExpeditionDataComponent>(expedition.Station, out var station))
{
return;
}
// Check if any shuttles remain.
var query = EntityQueryEnumerator<ShuttleComponent, TransformComponent>();
while (query.MoveNext(out _, out var xform))
{
if (xform.MapUid == ev.FromMapUid)
return;
}
// Last shuttle has left so finish the mission.
QueueDel(ev.FromMapUid.Value);
}
// Runs the expedition
private void UpdateRunner()
{
// Generic missions
var query = EntityQueryEnumerator<SalvageExpeditionComponent>();
// Run the basic mission timers (e.g. announcements, auto-FTL, completion, etc)
while (query.MoveNext(out var uid, out var comp))
{
var remaining = comp.EndTime - _timing.CurTime;
var audioLength = _audio.GetAudioLength(comp.SelectedSong);
if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(45))
{
comp.Stage = ExpeditionStage.FinalCountdown;
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(45).Seconds)));
}
else if (comp.Stream == null && remaining < audioLength)
{
var audio = _audio.PlayPvs(comp.Sound, uid);
comp.Stream = audio?.Entity;
_audio.SetMapAudio(audio);
comp.Stage = ExpeditionStage.MusicCountdown;
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", audioLength.Minutes)));
}
else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(4))
{
comp.Stage = ExpeditionStage.Countdown;
Dirty(uid, comp);
Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes)));
}
// Auto-FTL out any shuttles
else if (remaining < TimeSpan.FromSeconds(_shuttle.DefaultStartupTime) + TimeSpan.FromSeconds(0.5))
{
var ftlTime = (float) remaining.TotalSeconds;
if (remaining < TimeSpan.FromSeconds(_shuttle.DefaultStartupTime))
{
ftlTime = MathF.Max(0, (float) remaining.TotalSeconds - 0.5f);
}
ftlTime = MathF.Min(ftlTime, _shuttle.DefaultStartupTime);
var shuttleQuery = AllEntityQuery<ShuttleComponent, TransformComponent>();
if (TryComp<StationDataComponent>(comp.Station, out var data))
{
foreach (var member in data.Grids)
{
while (shuttleQuery.MoveNext(out var shuttleUid, out var shuttle, out var shuttleXform))
{
if (shuttleXform.MapUid != uid || HasComp<FTLComponent>(shuttleUid))
continue;
_shuttle.FTLToDock(shuttleUid, shuttle, member, ftlTime);
}
break;
}
}
}
if (remaining < TimeSpan.Zero)
{
QueueDel(uid);
}
}
}
}