Files
tbd-station-14/Content.Server/Radiation/Systems/GeigerSystem.cs

182 lines
5.7 KiB
C#

using Content.Server.Radiation.Components;
using Content.Server.Radiation.Events;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Radiation.Components;
using Content.Shared.Radiation.Systems;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Server.Player;
namespace Content.Server.Radiation.Systems;
public sealed class GeigerSystem : SharedGeigerSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly RadiationSystem _radiation = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly IPlayerManager _player = default!;
private static readonly float ApproxEqual = 0.01f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GeigerComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GeigerComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<GeigerComponent, GotEquippedHandEvent>(OnEquippedHand);
SubscribeLocalEvent<GeigerComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<GeigerComponent, GotUnequippedHandEvent>(OnUnequippedHand);
SubscribeLocalEvent<RadiationSystemUpdatedEvent>(OnUpdate);
}
private void OnActivate(Entity<GeigerComponent> geiger, ref ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex || geiger.Comp.AttachedToSuit)
return;
args.Handled = true;
SetEnabled(geiger, !geiger.Comp.IsEnabled);
}
private void OnEquipped(Entity<GeigerComponent> geiger, ref GotEquippedEvent args)
{
if (geiger.Comp.AttachedToSuit)
SetEnabled(geiger, true);
SetUser(geiger, args.Equipee);
}
private void OnEquippedHand(Entity<GeigerComponent> geiger, ref GotEquippedHandEvent args)
{
if (geiger.Comp.AttachedToSuit)
return;
SetUser(geiger, args.User);
}
private void OnUnequipped(Entity<GeigerComponent> geiger, ref GotUnequippedEvent args)
{
if (geiger.Comp.AttachedToSuit)
SetEnabled(geiger, false);
SetUser(geiger, null);
}
private void OnUnequippedHand(Entity<GeigerComponent> geiger, ref GotUnequippedHandEvent args)
{
if (geiger.Comp.AttachedToSuit)
return;
SetUser(geiger, null);
}
private void OnUpdate(RadiationSystemUpdatedEvent ev)
{
// update only active geiger counters
// deactivated shouldn't have rad receiver component
var query = EntityQueryEnumerator<GeigerComponent, RadiationReceiverComponent>();
while (query.MoveNext(out var uid, out var geiger, out var receiver))
{
var rads = receiver.CurrentRadiation;
SetCurrentRadiation(uid, geiger, rads);
}
}
private void SetCurrentRadiation(EntityUid uid, GeigerComponent component, float rads)
{
// check that it's approx equal
if (MathHelper.CloseTo(component.CurrentRadiation, rads, ApproxEqual))
return;
var curLevel = component.DangerLevel;
var newLevel = RadsToLevel(rads);
component.CurrentRadiation = rads;
component.DangerLevel = newLevel;
if (curLevel != newLevel)
{
UpdateAppearance(uid, component);
UpdateSound(uid, component);
}
Dirty(uid, component);
}
private void SetUser(Entity<GeigerComponent> component, EntityUid? user)
{
if (component.Comp.User == user)
return;
component.Comp.User = user;
Dirty(component);
UpdateSound(component, component);
}
private void SetEnabled(Entity<GeigerComponent> geiger, bool isEnabled)
{
var component = geiger.Comp;
if (component.IsEnabled == isEnabled)
return;
component.IsEnabled = isEnabled;
if (!isEnabled)
{
component.CurrentRadiation = 0f;
component.DangerLevel = GeigerDangerLevel.None;
}
_radiation.SetCanReceive(geiger, isEnabled);
UpdateAppearance(geiger, component);
UpdateSound(geiger, component);
Dirty(geiger, component);
}
private void UpdateAppearance(EntityUid uid, GeigerComponent? component = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance, false))
return;
_appearance.SetData(uid, GeigerVisuals.IsEnabled, component.IsEnabled, appearance);
_appearance.SetData(uid, GeigerVisuals.DangerLevel, component.DangerLevel, appearance);
}
private void UpdateSound(EntityUid uid, GeigerComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
component.Stream = _audio.Stop(component.Stream);
if (!component.Sounds.TryGetValue(component.DangerLevel, out var sounds))
return;
if (component.User == null)
return;
if (!_player.TryGetSessionByEntity(component.User.Value, out var session))
return;
var sound = _audio.ResolveSound(sounds);
var param = sounds.Params.WithLoop(true).WithVolume(-4f);
component.Stream = _audio.PlayGlobal(sound, session, param)?.Entity;
}
public static GeigerDangerLevel RadsToLevel(float rads)
{
return rads switch
{
< 0.2f => GeigerDangerLevel.None,
< 1f => GeigerDangerLevel.Low,
< 3f => GeigerDangerLevel.Med,
< 6f => GeigerDangerLevel.High,
_ => GeigerDangerLevel.Extreme
};
}
}