Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/NodeContainerSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

45 lines
1.1 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class NodeContainerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RotateEvent>(RotateEvent);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<RotateEvent>();
}
private void RotateEvent(RotateEvent ev)
{
if (!ev.Sender.TryGetComponent(out NodeContainerComponent container))
{
return;
}
if (ev.NewRotation == ev.OldRotation)
{
return;
}
foreach (var rotatableNode in container.Nodes.OfType<IRotatableNode>())
{
rotatableNode.RotateEvent(ev);
}
}
}
}