Files
tbd-station-14/Content.Server/Power/NodeGroups/PowerNet.cs
2022-06-20 10:14:35 +10:00

139 lines
5.3 KiB
C#

using System.Linq;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Pow3r;
using JetBrains.Annotations;
namespace Content.Server.Power.NodeGroups
{
public interface IPowerNet : IBasePowerNet
{
void AddSupplier(PowerSupplierComponent supplier);
void RemoveSupplier(PowerSupplierComponent supplier);
void AddDischarger(BatteryDischargerComponent discharger);
void RemoveDischarger(BatteryDischargerComponent discharger);
void AddCharger(BatteryChargerComponent charger);
void RemoveCharger(BatteryChargerComponent charger);
}
[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
[UsedImplicitly]
public sealed class PowerNet : BaseNetConnectorNodeGroup<IPowerNet>, IPowerNet
{
private readonly PowerNetSystem _powerNetSystem = EntitySystem.Get<PowerNetSystem>();
[ViewVariables] public readonly List<PowerSupplierComponent> Suppliers = new();
[ViewVariables] public readonly List<PowerConsumerComponent> Consumers = new();
[ViewVariables] public readonly List<BatteryChargerComponent> Chargers = new();
[ViewVariables] public readonly List<BatteryDischargerComponent> Dischargers = new();
[ViewVariables]
public PowerState.Network NetworkNode { get; } = new();
public override void Initialize(Node sourceNode, IEntityManager? entMan = null)
{
base.Initialize(sourceNode, entMan);
_powerNetSystem.InitPowerNet(this);
}
public override void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups)
{
base.AfterRemake(newGroups);
_powerNetSystem.DestroyPowerNet(this);
}
protected override void SetNetConnectorNet(IBaseNetConnectorComponent<IPowerNet> netConnectorComponent)
{
netConnectorComponent.Net = this;
}
public void AddSupplier(PowerSupplierComponent supplier)
{
supplier.NetworkSupply.LinkedNetwork = default;
Suppliers.Add(supplier);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void RemoveSupplier(PowerSupplierComponent supplier)
{
supplier.NetworkSupply.LinkedNetwork = default;
Suppliers.Remove(supplier);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void AddConsumer(PowerConsumerComponent consumer)
{
consumer.NetworkLoad.LinkedNetwork = default;
Consumers.Add(consumer);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void RemoveConsumer(PowerConsumerComponent consumer)
{
consumer.NetworkLoad.LinkedNetwork = default;
Consumers.Remove(consumer);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void AddDischarger(BatteryDischargerComponent discharger)
{
var battery = IoCManager.Resolve<IEntityManager>().GetComponent<PowerNetworkBatteryComponent>(discharger.Owner);
battery.NetworkBattery.LinkedNetworkCharging = default;
Dischargers.Add(discharger);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void RemoveDischarger(BatteryDischargerComponent discharger)
{
// Can be missing if the entity is being deleted, not a big deal.
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(discharger.Owner, out PowerNetworkBatteryComponent? battery))
battery.NetworkBattery.LinkedNetworkCharging = default;
Dischargers.Remove(discharger);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void AddCharger(BatteryChargerComponent charger)
{
var battery = IoCManager.Resolve<IEntityManager>().GetComponent<PowerNetworkBatteryComponent>(charger.Owner);
battery.NetworkBattery.LinkedNetworkCharging = default;
Chargers.Add(charger);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public void RemoveCharger(BatteryChargerComponent charger)
{
// Can be missing if the entity is being deleted, not a big deal.
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(charger.Owner, out PowerNetworkBatteryComponent? battery))
battery.NetworkBattery.LinkedNetworkCharging = default;
Chargers.Remove(charger);
_powerNetSystem.QueueReconnectPowerNet(this);
}
public override string? GetDebugData()
{
// This is just recycling the multi-tool examine.
var ps = _powerNetSystem.GetNetworkStatistics(NetworkNode);
float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f);
float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f);
return @$"Current Supply: {ps.SupplyCurrent:G3}
From Batteries: {ps.SupplyBatteries:G3}
Theoretical Supply: {ps.SupplyTheoretical:G3}
Ideal Consumption: {ps.Consumption:G3}
Input Storage: {ps.InStorageCurrent:G3} / {ps.InStorageMax:G3} ({storageRatio:P1})
Output Storage: {ps.OutStorageCurrent:G3} / {ps.OutStorageMax:G3} ({outStorageRatio:P1})";
}
}
}