Files
tbd-station-14/Content.Server/AI/Operators/Inventory/InteractWithEntityOperator.cs
2022-06-20 10:14:35 +10:00

53 lines
1.6 KiB
C#

using Content.Server.CombatMode;
using Content.Server.Interaction;
namespace Content.Server.AI.Operators.Inventory
{
/// <summary>
/// A Generic interacter; if you need to check stuff then make your own
/// </summary>
public sealed class InteractWithEntityOperator : AiOperator
{
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly EntityUid _owner;
private readonly EntityUid _useTarget;
public InteractWithEntityOperator(EntityUid owner, EntityUid useTarget)
{
IoCManager.InjectDependencies(this);
_owner = owner;
_useTarget = useTarget;
}
public override Outcome Execute(float frameTime)
{
var targetTransform = _entMan.GetComponent<TransformComponent>(_useTarget);
if (targetTransform.GridUid != _entMan.GetComponent<TransformComponent>(_owner).GridUid)
{
return Outcome.Failed;
}
var interactionSystem = EntitySystem.Get<InteractionSystem>();
if (!interactionSystem.InRangeUnobstructed(_owner, _useTarget, popup: true))
{
return Outcome.Failed;
}
if (_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}
// Click on da thing
interactionSystem.AiUseInteraction(_owner, targetTransform.Coordinates, _useTarget);
return Outcome.Success;
}
}
}