* partial buckling refactor * git mv test * change test namespace * git mv test * Update test namespace * Add pulling test * Network BuckleTime * Add two more tests * smelly
493 lines
17 KiB
C#
493 lines
17 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Standing;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Shared.Movement.Pulling.Systems;
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/// <summary>
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/// Allows one entity to pull another behind them via a physics distance joint.
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/// </summary>
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public sealed class PullingSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(SharedPhysicsSystem));
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
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SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
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SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
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SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
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SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
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SubscribeLocalEvent<PullableComponent, ModifyUncuffDurationEvent>(OnModifyUncuffDuration);
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SubscribeLocalEvent<PullerComponent, AfterAutoHandleStateEvent>(OnAfterState);
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SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
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SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
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SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<PullerComponent, DropHandItemsEvent>(OnDropHandItems);
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SubscribeLocalEvent<PullableComponent, StrappedEvent>(OnBuckled);
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SubscribeLocalEvent<PullableComponent, BuckledEvent>(OnGotBuckled);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject, handle: false))
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.Register<PullingSystem>();
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}
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private void OnBuckled(Entity<PullableComponent> ent, ref StrappedEvent args)
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{
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// Prevent people from pulling the entity they are buckled to
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if (ent.Comp.Puller == args.Buckle.Owner && !args.Buckle.Comp.PullStrap)
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StopPulling(ent, ent);
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}
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private void OnGotBuckled(Entity<PullableComponent> ent, ref BuckledEvent args)
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{
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StopPulling(ent, ent);
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}
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private void OnAfterState(Entity<PullerComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (ent.Comp.Pulling == null)
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RemComp<ActivePullerComponent>(ent.Owner);
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else
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EnsureComp<ActivePullerComponent>(ent.Owner);
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}
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private void OnDropHandItems(EntityUid uid, PullerComponent pullerComp, DropHandItemsEvent args)
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{
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if (pullerComp.Pulling == null || pullerComp.NeedsHands)
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return;
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if (!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
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return;
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TryStopPull(pullerComp.Pulling.Value, pullableComp, uid);
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}
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private void OnPullerContainerInsert(Entity<PullerComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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if (ent.Comp.Pulling == null)
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return;
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if (!TryComp(ent.Comp.Pulling.Value, out PullableComponent? pulling))
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return;
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TryStopPull(ent.Comp.Pulling.Value, pulling, ent.Owner);
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}
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private void OnPullableContainerInsert(Entity<PullableComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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TryStopPull(ent.Owner, ent.Comp);
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}
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private void OnModifyUncuffDuration(Entity<PullableComponent> ent, ref ModifyUncuffDurationEvent args)
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{
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if (!ent.Comp.BeingPulled)
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return;
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// We don't care if the person is being uncuffed by someone else
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if (args.User != args.Target)
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return;
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args.Duration *= 2;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<PullingSystem>();
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}
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private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
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{
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component.NextThrow += args.PausedTime;
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}
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private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
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{
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// If client deletes the virtual hand then stop the pull.
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if (component.Pulling == null)
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return;
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if (component.Pulling != args.BlockingEntity)
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return;
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if (EntityManager.TryGetComponent(args.BlockingEntity, out PullableComponent? comp))
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{
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TryStopPull(args.BlockingEntity, comp, uid);
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}
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}
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private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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// Are they trying to pull themselves up by their bootstraps?
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if (args.User == args.Target)
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return;
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//TODO VERB ICONS add pulling icon
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if (component.Puller == args.User)
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{
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Verb verb = new()
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{
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Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
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Act = () => TryStopPull(uid, component, user: args.User),
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DoContactInteraction = false // pulling handle its own contact interaction.
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};
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args.Verbs.Add(verb);
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}
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else if (CanPull(args.User, args.Target))
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{
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Verb verb = new()
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{
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Text = Loc.GetString("pulling-verb-get-data-text"),
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Act = () => TryStartPull(args.User, args.Target),
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DoContactInteraction = false // pulling handle its own contact interaction.
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};
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args.Verbs.Add(verb);
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}
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}
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private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
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{
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// If someone moves then break their pulling.
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if (!component.BeingPulled)
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return;
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var entity = args.Entity;
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if (!_blocker.CanMove(entity))
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return;
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TryStopPull(uid, component, user: uid);
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}
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private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
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{
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// IDK what this is supposed to be.
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if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
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{
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_joints.RemoveJoint(uid, component.PullJointId);
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}
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}
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private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
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{
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// Just handles the joint getting nuked without going through pulling system (valid behavior).
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// Not relevant / pullable state handle it.
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if (component.Puller != args.OtherEntity ||
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args.Joint.ID != component.PullJointId ||
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_timing.ApplyingState)
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{
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return;
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}
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if (args.Joint.ID != component.PullJointId || component.Puller == null)
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return;
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StopPulling(uid, component);
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}
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/// <summary>
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/// Forces pulling to stop and handles cleanup.
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/// </summary>
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private void StopPulling(EntityUid pullableUid, PullableComponent pullableComp)
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{
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if (pullableComp.Puller == null)
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return;
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if (!_timing.ApplyingState)
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{
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// Joint shutdown
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if (pullableComp.PullJointId != null)
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{
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_joints.RemoveJoint(pullableUid, pullableComp.PullJointId);
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pullableComp.PullJointId = null;
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}
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if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
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{
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_physics.SetFixedRotation(pullableUid, pullableComp.PrevFixedRotation, body: pullablePhysics);
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}
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}
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var oldPuller = pullableComp.Puller;
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if (oldPuller != null)
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RemComp<ActivePullerComponent>(oldPuller.Value);
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pullableComp.PullJointId = null;
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pullableComp.Puller = null;
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Dirty(pullableUid, pullableComp);
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// No more joints with puller -> force stop pull.
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if (TryComp<PullerComponent>(oldPuller, out var pullerComp))
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{
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var pullerUid = oldPuller.Value;
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_alertsSystem.ClearAlert(pullerUid, pullerComp.PullingAlert);
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pullerComp.Pulling = null;
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Dirty(oldPuller.Value, pullerComp);
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// Messaging
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var message = new PullStoppedMessage(pullerUid, pullableUid);
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_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
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RaiseLocalEvent(pullerUid, message);
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RaiseLocalEvent(pullableUid, message);
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}
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_alertsSystem.ClearAlert(pullableUid, pullableComp.PulledAlert);
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}
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public bool IsPulled(EntityUid uid, PullableComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.BeingPulled;
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}
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public bool IsPulling(EntityUid puller, PullerComponent? component = null)
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{
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return Resolve(puller, ref component, false) && component.Pulling != null;
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}
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private void OnReleasePulledObject(ICommonSession? session)
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{
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if (session?.AttachedEntity is not {Valid: true} player)
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{
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return;
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}
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if (!TryComp(player, out PullerComponent? pullerComp) ||
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!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
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{
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return;
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}
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TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
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}
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public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
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{
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if (!Resolve(puller, ref pullerComp, false))
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{
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return false;
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}
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if (pullerComp.NeedsHands
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&& !_handsSystem.TryGetEmptyHand(puller, out _)
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&& pullerComp.Pulling == null)
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{
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return false;
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}
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if (!_blocker.CanInteract(puller, pullableUid))
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{
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return false;
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}
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if (!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var physics))
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{
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return false;
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}
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if (physics.BodyType == BodyType.Static)
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{
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return false;
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}
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if (puller == pullableUid)
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{
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return false;
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}
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if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
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{
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return false;
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}
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var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
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RaiseLocalEvent(pullableUid, getPulled, true);
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var startPull = new StartPullAttemptEvent(puller, pullableUid);
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RaiseLocalEvent(puller, startPull, true);
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return !startPull.Cancelled && !getPulled.Cancelled;
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}
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public bool TogglePull(Entity<PullableComponent?> pullable, EntityUid pullerUid)
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{
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if (!Resolve(pullable, ref pullable.Comp, false))
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return false;
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if (pullable.Comp.Puller == pullerUid)
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{
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return TryStopPull(pullable, pullable.Comp);
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}
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return TryStartPull(pullerUid, pullable, pullableComp: pullable);
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}
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public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
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{
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if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
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return false;
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return TogglePull((puller.Pulling.Value, pullable), pullerUid);
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}
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public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid,
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PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
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{
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if (!Resolve(pullerUid, ref pullerComp, false) ||
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!Resolve(pullableUid, ref pullableComp, false))
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{
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return false;
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}
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if (pullerComp.Pulling == pullableUid)
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return true;
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if (!CanPull(pullerUid, pullableUid))
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return false;
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if (!HasComp<PhysicsComponent>(pullerUid) || !TryComp(pullableUid, out PhysicsComponent? pullablePhysics))
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return false;
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// Ensure that the puller is not currently pulling anything.
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if (TryComp<PullableComponent>(pullerComp.Pulling, out var oldPullable)
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&& !TryStopPull(pullerComp.Pulling.Value, oldPullable, pullerUid))
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return false;
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// Stop anyone else pulling the entity we want to pull
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if (pullableComp.Puller != null)
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{
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// We're already pulling this item
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if (pullableComp.Puller == pullerUid)
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return false;
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if (!TryStopPull(pullableUid, pullableComp, pullableComp.Puller))
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return false;
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}
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var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
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RaiseLocalEvent(pullerUid, pullAttempt);
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if (pullAttempt.Cancelled)
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return false;
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RaiseLocalEvent(pullableUid, pullAttempt);
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if (pullAttempt.Cancelled)
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return false;
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// Pulling confirmed
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_interaction.DoContactInteraction(pullableUid, pullerUid);
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// Use net entity so it's consistent across client and server.
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pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
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EnsureComp<ActivePullerComponent>(pullerUid);
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pullerComp.Pulling = pullableUid;
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pullableComp.Puller = pullerUid;
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// joint state handling will manage its own state
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if (!_timing.ApplyingState)
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{
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// Joint startup
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var union = _physics.GetHardAABB(pullerUid).Union(_physics.GetHardAABB(pullableUid, body: pullablePhysics));
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var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
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var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid, id: pullableComp.PullJointId);
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joint.CollideConnected = false;
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// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
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joint.MaxLength = Math.Max(1.0f, length);
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joint.Length = length * 0.75f;
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joint.MinLength = 0f;
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joint.Stiffness = 1f;
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_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
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}
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pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
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// Messaging
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var message = new PullStartedMessage(pullerUid, pullableUid);
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_alertsSystem.ShowAlert(pullerUid, pullerComp.PullingAlert);
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_alertsSystem.ShowAlert(pullableUid, pullableComp.PulledAlert);
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RaiseLocalEvent(pullerUid, message);
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RaiseLocalEvent(pullableUid, message);
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Dirty(pullerUid, pullerComp);
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Dirty(pullableUid, pullableComp);
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
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return true;
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}
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public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
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{
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var pullerUidNull = pullable.Puller;
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if (pullerUidNull == null)
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return true;
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var msg = new AttemptStopPullingEvent(user);
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RaiseLocalEvent(pullableUid, msg, true);
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if (msg.Cancelled)
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return false;
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StopPulling(pullableUid, pullable);
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return true;
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}
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}
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