Files
tbd-station-14/Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

55 lines
1.9 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Explosion.Components
{
[RegisterComponent, NetworkedComponent]
public sealed partial class OnUseTimerTriggerComponent : Component
{
[DataField] public float Delay = 1f;
/// <summary>
/// If not null, a user can use verbs to configure the delay to one of these options.
/// </summary>
[DataField] public List<float>? DelayOptions = null;
/// <summary>
/// If not null, this timer will periodically play this sound while active.
/// </summary>
[DataField] public SoundSpecifier? BeepSound;
/// <summary>
/// Time before beeping starts. Defaults to a single beep interval. If set to zero, will emit a beep immediately after use.
/// </summary>
[DataField] public float? InitialBeepDelay;
[DataField] public float BeepInterval = 1;
/// <summary>
/// Whether the timer should instead be activated through a verb in the right-click menu
/// </summary>
[DataField] public bool UseVerbInstead = false;
/// <summary>
/// Should timer be started when it was stuck to another entity.
/// Used for C4 charges and similar behaviour.
/// </summary>
[DataField] public bool StartOnStick;
/// <summary>
/// Allows changing the start-on-stick quality.
/// </summary>
[DataField("canToggleStartOnStick")] public bool AllowToggleStartOnStick;
/// <summary>
/// Whether you can examine the item to see its timer or not.
/// </summary>
[DataField] public bool Examinable = true;
/// <summary>
/// Whether or not to show the user a popup when starting the timer.
/// </summary>
[DataField] public bool DoPopup = true;
}
}