Files
tbd-station-14/Content.Server/Stunnable/StunOnCollideSystem.cs
2021-11-23 18:22:59 +11:00

51 lines
1.8 KiB
C#

using System;
using Content.Server.Alert;
using Content.Server.Stunnable.Components;
using Content.Shared.Alert;
using Content.Shared.Movement.Components;
using Content.Shared.Standing;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Stunnable
{
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner.Uid;
if (EntityManager.TryGetComponent<StatusEffectsComponent>(otherUid, out var status))
{
ServerAlertsComponent? alerts = null;
StandingStateComponent? standingState = null;
AppearanceComponent? appearance = null;
// Let the actual methods log errors for these.
Resolve(otherUid, ref alerts, ref standingState, ref appearance, false);
_stunSystem.TryStun(otherUid, TimeSpan.FromSeconds(component.StunAmount), status, alerts);
_stunSystem.TryKnockdown(otherUid, TimeSpan.FromSeconds(component.KnockdownAmount),
status, alerts);
_stunSystem.TrySlowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount),
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status, alerts);
}
}
}
}