Files
tbd-station-14/Content.Client/Visualizer/GenericEnumVisualizer.cs
2021-11-23 18:22:59 +11:00

65 lines
2.1 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Visualizer
{
[UsedImplicitly]
public class GenericEnumVisualizer : AppearanceVisualizer, ISerializationHooks
{
public Enum Key { get; set; } = default!;
public Dictionary<object, string> States { get; set; } = default!;
[DataField("layer")]
public int Layer { get; set; } = 0;
[DataField("key", readOnly: true, required: true)]
private string _keyRaw = default!;
[DataField("states", readOnly: true, required: true)]
private Dictionary<string, string> _statesRaw { get; set; } = default!;
void ISerializationHooks.AfterDeserialization()
{
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
object ResolveRef(string raw)
{
if (reflectionManager.TryParseEnumReference(raw, out var @enum))
{
return @enum;
}
else
{
Logger.WarningS("c.c.v.genum", $"Unable to convert enum reference: {raw}");
}
return raw;
}
// It's important that this conversion be done here so that it may "fail-fast".
Key = (Enum) ResolveRef(_keyRaw);
States = _statesRaw.ToDictionary(kvp => ResolveRef(kvp.Key), kvp => kvp.Value);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!component.TryGetData(Key, out object status)) return;
if (!States.TryGetValue(status, out var val)) return;
sprite.LayerSetState(Layer, val);
}
}
}