864 lines
28 KiB
C#
864 lines
28 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Hands.Components
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{
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[NetworkedComponent]
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public abstract class SharedHandsComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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/// <summary>
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/// The name of the currently active hand.
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/// </summary>
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[ViewVariables]
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public string? ActiveHand;
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[ViewVariables]
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public List<Hand> Hands = new();
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/// <summary>
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/// The amount of throw impulse per distance the player is from the throw target.
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/// </summary>
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[DataField("throwForceMultiplier")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ThrowForceMultiplier { get; set; } = 10f; //should be tuned so that a thrown item lands about under the player's cursor
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/// <summary>
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/// Distance after which longer throw targets stop increasing throw impulse.
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/// </summary>
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[DataField("throwRange")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ThrowRange { get; set; } = 8f;
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private bool PlayerCanDrop => EntitySystem.Get<ActionBlockerSystem>().CanDrop(Owner);
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private bool PlayerCanPickup => EntitySystem.Get<ActionBlockerSystem>().CanPickup(Owner);
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public void AddHand(string handName, HandLocation handLocation)
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{
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if (HasHand(handName))
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return;
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var container = Owner.EnsureContainer<ContainerSlot>(handName);
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container.OccludesLight = false;
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Hands.Add(new Hand(handName, handLocation, container));
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if (ActiveHand == null)
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EntitySystem.Get<SharedHandsSystem>().TrySetActiveHand(Owner, handName, this);
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HandCountChanged();
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Dirty();
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}
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public void RemoveHand(string handName)
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{
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if (!TryGetHand(handName, out var hand))
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return;
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RemoveHand(hand);
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}
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private void RemoveHand(Hand hand)
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{
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DropHeldEntityToFloor(hand);
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hand.Container?.Shutdown();
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Hands.Remove(hand);
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if (ActiveHand == hand.Name)
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EntitySystem.Get<SharedHandsSystem>().TrySetActiveHand(Owner, Hands.FirstOrDefault()?.Name, this);
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HandCountChanged();
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Dirty();
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}
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public Hand? GetActiveHand()
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{
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if (ActiveHand == null)
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return null;
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return GetHandOrNull(ActiveHand);
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}
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public bool HasHand(string handName)
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{
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return TryGetHand(handName, out _);
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}
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public Hand? GetHandOrNull(string handName)
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{
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return TryGetHand(handName, out var hand) ? hand : null;
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}
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public Hand GetHand(string handName)
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{
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if (!TryGetHand(handName, out var hand))
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throw new KeyNotFoundException($"Unable to find hand with name {handName}");
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return hand;
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}
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public bool TryGetHand(string handName, [NotNullWhen(true)] out Hand? foundHand)
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{
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foreach (var hand in Hands)
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{
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if (hand.Name == handName)
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{
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foundHand = hand;
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return true;
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};
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}
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foundHand = null;
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return false;
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}
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public bool TryGetActiveHand([NotNullWhen(true)] out Hand? activeHand)
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{
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activeHand = GetActiveHand();
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return activeHand != null;
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}
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#region Held Entities
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public bool ActiveHandIsHoldingEntity()
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{
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if (!TryGetActiveHand(out var hand))
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return false;
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return hand.HeldEntity != null;
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}
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public bool TryGetHeldEntity(string handName, [NotNullWhen(true)] out EntityUid? heldEntity)
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{
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heldEntity = null;
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if (!TryGetHand(handName, out var hand))
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return false;
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heldEntity = hand.HeldEntity;
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return heldEntity != null;
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}
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public bool TryGetActiveHeldEntity([NotNullWhen(true)] out EntityUid? heldEntity)
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{
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heldEntity = GetActiveHand()?.HeldEntity;
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return heldEntity != null;
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}
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public bool IsHolding(EntityUid entity)
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{
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity == entity)
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return true;
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}
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return false;
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}
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public IEnumerable<EntityUid> GetAllHeldEntities()
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{
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity != null)
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yield return hand.HeldEntity.Value;
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}
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}
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/// <summary>
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/// Returns the number of hands that have no items in them.
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/// </summary>
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/// <returns></returns>
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public int GetFreeHands()
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{
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int acc = 0;
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity == null)
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acc += 1;
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}
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return acc;
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}
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public bool TryGetHandHoldingEntity(EntityUid entity, [NotNullWhen(true)] out Hand? handFound)
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{
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handFound = null;
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity == entity)
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{
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handFound = hand;
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return true;
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}
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}
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return false;
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}
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#endregion
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#region Dropping
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/// <summary>
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/// Checks all the conditions relevant to a player being able to drop an item.
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/// </summary>
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public bool CanDrop(string handName, bool checkActionBlocker = true)
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{
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if (!TryGetHand(handName, out var hand))
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return false;
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if (!CanRemoveHeldEntityFromHand(hand))
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return false;
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if (checkActionBlocker && !PlayerCanDrop)
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return false;
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return true;
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}
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/// <summary>
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/// Tries to drop the contents of the active hand to the target location.
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/// </summary>
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public bool TryDropActiveHand(EntityCoordinates targetDropLocation, bool doMobChecks = true)
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{
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if (!TryGetActiveHand(out var hand))
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return false;
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return TryDropHeldEntity(hand, targetDropLocation, doMobChecks);
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}
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/// <summary>
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/// Tries to drop the contents of a hand to the target location.
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/// </summary>
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public bool TryDropHand(string handName, EntityCoordinates targetDropLocation, bool checkActionBlocker = true)
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{
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if (!TryGetHand(handName, out var hand))
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return false;
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return TryDropHeldEntity(hand, targetDropLocation, checkActionBlocker);
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}
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/// <summary>
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/// Tries to drop a held entity to the target location.
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/// </summary>
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public bool TryDropEntity(EntityUid entity, EntityCoordinates coords, bool doMobChecks = true)
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{
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if (!TryGetHandHoldingEntity(entity, out var hand))
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return false;
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return TryDropHeldEntity(hand, coords, doMobChecks);
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}
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/// <summary>
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/// Attempts to move the contents of a hand into a container that is not another hand, without dropping it on the floor inbetween.
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/// </summary>
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public bool TryPutHandIntoContainer(string handName, BaseContainer targetContainer, bool checkActionBlocker = true)
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{
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if (!TryGetHand(handName, out var hand))
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return false;
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if (!CanPutHeldEntityIntoContainer(hand, targetContainer, checkActionBlocker))
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return false;
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PutHeldEntityIntoContainer(hand, targetContainer);
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return true;
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}
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/// <summary>
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/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between.
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/// </summary>
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public bool Drop(EntityUid entity, BaseContainer targetContainer, bool checkActionBlocker = true)
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{
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if (!TryGetHandHoldingEntity(entity, out var hand))
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return false;
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if (!CanPutHeldEntityIntoContainer(hand, targetContainer, checkActionBlocker))
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return false;
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PutHeldEntityIntoContainer(hand, targetContainer);
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return true;
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}
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/// <summary>
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/// Tries to drop the contents of a hand directly under the player.
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/// </summary>
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public bool Drop(string handName, bool checkActionBlocker = true)
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{
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if (!TryGetHand(handName, out var hand))
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return false;
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return TryDropHeldEntity(hand, _entMan.GetComponent<TransformComponent>(Owner).Coordinates, checkActionBlocker);
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}
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/// <summary>
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/// Tries to drop a held entity directly under the player.
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/// </summary>
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public bool Drop(EntityUid entity, bool checkActionBlocker = true)
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{
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if (!TryGetHandHoldingEntity(entity, out var hand))
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return false;
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return TryDropHeldEntity(hand, _entMan.GetComponent<TransformComponent>(Owner).Coordinates, checkActionBlocker);
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}
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/// <summary>
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/// Tries to remove the item in the active hand, without dropping it.
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/// For transferring the held item to another location, like an inventory slot,
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/// which shouldn't trigger the drop interaction
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/// </summary>
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public bool TryDropNoInteraction()
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{
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if (!TryGetActiveHand(out var hand))
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return false;
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if (!CanRemoveHeldEntityFromHand(hand))
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return false;
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EntitySystem.Get<SharedHandsSystem>().RemoveHeldEntityFromHand(Owner, hand, this);
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return true;
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}
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/// <summary>
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/// Checks if the contents of a hand is able to be removed from its container.
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/// </summary>
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private bool CanRemoveHeldEntityFromHand(Hand hand)
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{
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if (hand.HeldEntity == null)
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return false;
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if (!hand.Container!.CanRemove(hand.HeldEntity.Value))
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return false;
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return true;
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}
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/// <summary>
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/// Drops a hands contents to the target location.
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/// </summary>
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public void DropHeldEntity(Hand hand, EntityCoordinates targetDropLocation)
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{
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if (hand.HeldEntity == null)
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return;
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var heldEntity = hand.HeldEntity.Value;
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EntitySystem.Get<SharedHandsSystem>().RemoveHeldEntityFromHand(Owner, hand, this);
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EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity);
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_entMan.GetComponent<TransformComponent>(heldEntity).WorldPosition = GetFinalDropCoordinates(targetDropLocation);
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}
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/// <summary>
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/// Calculates the final location a dropped item will end up at, accounting for max drop range and collision along the targeted drop path.
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/// </summary>
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private Vector2 GetFinalDropCoordinates(EntityCoordinates targetCoords)
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{
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var origin = _entMan.GetComponent<TransformComponent>(Owner).MapPosition;
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var target = targetCoords.ToMap(_entMan);
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var dropVector = target.Position - origin.Position;
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var requestedDropDistance = dropVector.Length;
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if (dropVector.Length > SharedInteractionSystem.InteractionRange)
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{
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dropVector = dropVector.Normalized * SharedInteractionSystem.InteractionRange;
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target = new MapCoordinates(origin.Position + dropVector, target.MapId);
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}
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var dropLength = EntitySystem.Get<SharedInteractionSystem>().UnobstructedDistance(origin, target, ignoredEnt: Owner);
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if (dropLength < requestedDropDistance)
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return origin.Position + dropVector.Normalized * dropLength;
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return target.Position;
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}
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/// <summary>
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/// Tries to drop a hands contents to the target location.
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/// </summary>
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private bool TryDropHeldEntity(Hand hand, EntityCoordinates location, bool checkActionBlocker)
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{
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if (!CanRemoveHeldEntityFromHand(hand))
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return false;
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if (checkActionBlocker && !PlayerCanDrop)
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return false;
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DropHeldEntity(hand, location);
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return true;
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}
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/// <summary>
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/// Drops the contents of a hand directly under the player.
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/// </summary>
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private void DropHeldEntityToFloor(Hand hand)
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{
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DropHeldEntity(hand, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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}
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private bool CanPutHeldEntityIntoContainer(Hand hand, IContainer targetContainer, bool checkActionBlocker)
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{
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if (hand.HeldEntity == null)
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return false;
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var heldEntity = hand.HeldEntity.Value;
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if (checkActionBlocker && !PlayerCanDrop)
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return false;
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if (!targetContainer.CanInsert(heldEntity))
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return false;
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return true;
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}
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/// <summary>
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/// For putting the contents of a hand into a container that is not another hand.
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/// </summary>
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private void PutHeldEntityIntoContainer(Hand hand, IContainer targetContainer)
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{
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if (hand.HeldEntity == null)
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return;
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var heldEntity = hand.HeldEntity.Value;
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EntitySystem.Get<SharedHandsSystem>().RemoveHeldEntityFromHand(Owner, hand, this);
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if (!targetContainer.Insert(heldEntity))
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{
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Logger.Error($"{nameof(SharedHandsComponent)} on {Owner} could not insert {heldEntity} into {targetContainer}.");
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return;
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}
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}
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#endregion
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#region Pickup
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public bool CanPickupEntity(string handName, EntityUid entity, bool checkActionBlocker = true)
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{
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if (!TryGetHand(handName, out var hand))
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return false;
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if (checkActionBlocker && !PlayerCanPickup)
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return false;
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if (!CanInsertEntityIntoHand(hand, entity))
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return false;
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return true;
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}
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public bool CanPickupEntityToActiveHand(EntityUid entity, bool checkActionBlocker = true)
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{
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return ActiveHand != null && CanPickupEntity(ActiveHand, entity, checkActionBlocker);
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}
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/// <summary>
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/// Tries to pick up an entity to a specific hand.
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/// </summary>
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public bool TryPickupEntity(string handName, EntityUid entity, bool checkActionBlocker = true, bool animateUser = false)
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{
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if (!TryGetHand(handName, out var hand))
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return false;
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return TryPickupEntity(hand, entity, checkActionBlocker, animateUser);
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}
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public bool TryPickupEntityToActiveHand(EntityUid entity, bool checkActionBlocker = true, bool animateUser = false)
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{
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return ActiveHand != null && TryPickupEntity(ActiveHand, entity, checkActionBlocker, animateUser);
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}
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/// <summary>
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/// Checks if an entity can be put into a hand's container.
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/// </summary>
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protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
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{
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var handContainer = hand.Container;
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if (handContainer == null) return false;
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if (!_entMan.HasComponent<SharedItemComponent>(entity))
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return false;
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if (_entMan.TryGetComponent(entity, out IPhysBody? physics) && physics.BodyType == BodyType.Static)
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return false;
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if (!handContainer.CanInsert(entity)) return false;
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var @event = new AttemptItemPickupEvent();
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_entMan.EventBus.RaiseLocalEvent(entity, @event);
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if (@event.Cancelled) return false;
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return true;
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}
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private bool TryPickupEntity(Hand hand, EntityUid entity, bool checkActionBlocker = true, bool animateUser = false)
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{
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if (!CanInsertEntityIntoHand(hand, entity))
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return false;
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if (checkActionBlocker && !PlayerCanPickup)
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return false;
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// animation
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var handSys = EntitySystem.Get<SharedHandsSystem>();
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var coordinateEntity = _entMan.GetComponent<TransformComponent>(Owner).Parent?.Owner ?? Owner;
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var initialPosition = EntityCoordinates.FromMap(coordinateEntity, _entMan.GetComponent<TransformComponent>(entity).MapPosition);
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var finalPosition = _entMan.GetComponent<TransformComponent>(Owner).LocalPosition;
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handSys.PickupAnimation(entity, initialPosition, finalPosition, animateUser ? null : Owner);
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handSys.PutEntityIntoHand(Owner, hand, entity, this);
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return true;
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}
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#endregion
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#region Hand Interactions
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/// <summary>
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/// Get the name of the hand that a swap hands would result in.
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/// </summary>
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public bool TryGetSwapHandsResult([NotNullWhen(true)] out string? nextHand)
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{
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nextHand = null;
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if (!TryGetActiveHand(out var activeHand) || Hands.Count == 1)
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return false;
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var newActiveIndex = Hands.IndexOf(activeHand) + 1;
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var finalHandIndex = Hands.Count - 1;
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if (newActiveIndex > finalHandIndex)
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newActiveIndex = 0;
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nextHand = Hands[newActiveIndex].Name;
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return true;
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}
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/// <summary>
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/// Attempts to interact with the item in a hand using the active held item.
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/// </summary>
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public async void InteractHandWithActiveHand(string handName)
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{
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if (!TryGetActiveHeldEntity(out var activeHeldEntity))
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return;
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if (!TryGetHeldEntity(handName, out var heldEntity))
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return;
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if (activeHeldEntity == heldEntity)
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return;
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await EntitySystem.Get<SharedInteractionSystem>()
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.InteractUsing(Owner, activeHeldEntity.Value, heldEntity.Value, EntityCoordinates.Invalid);
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}
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public void ActivateItem(bool altInteract = false)
|
|
{
|
|
if (!TryGetActiveHeldEntity(out var heldEntity))
|
|
return;
|
|
|
|
var sys = EntitySystem.Get<SharedInteractionSystem>();
|
|
if (altInteract)
|
|
sys.AltInteract(Owner, heldEntity.Value);
|
|
else
|
|
sys.TryUseInteraction(Owner, heldEntity.Value);
|
|
}
|
|
|
|
public void ActivateHeldEntity(string handName)
|
|
{
|
|
if (!TryGetHeldEntity(handName, out var heldEntity))
|
|
return;
|
|
|
|
EntitySystem.Get<SharedInteractionSystem>()
|
|
.TryInteractionActivate(Owner, heldEntity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves an entity from one hand to the active hand.
|
|
/// </summary>
|
|
public bool TryMoveHeldEntityToActiveHand(string handName, bool checkActionBlocker = true)
|
|
{
|
|
if (!TryGetHand(handName, out var hand) || !TryGetActiveHand(out var activeHand))
|
|
return false;
|
|
|
|
if (!TryGetHeldEntity(handName, out var heldEntity))
|
|
return false;
|
|
|
|
if (!CanInsertEntityIntoHand(activeHand, heldEntity.Value) || !CanRemoveHeldEntityFromHand(hand))
|
|
return false;
|
|
|
|
if (checkActionBlocker && (!PlayerCanDrop || !PlayerCanPickup))
|
|
return false;
|
|
|
|
EntitySystem.Get<SharedHandsSystem>().RemoveHeldEntityFromHand(Owner, hand, this);
|
|
EntitySystem.Get<SharedHandsSystem>().PutEntityIntoHand(Owner, activeHand, heldEntity.Value, this);
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void HandCountChanged()
|
|
{
|
|
_entMan.EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
|
|
/// </summary>
|
|
public bool PutInHand(SharedItemComponent item, bool checkActionBlocker = true)
|
|
{
|
|
return PutInHand(item.Owner, checkActionBlocker);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
|
|
/// </summary>
|
|
public void PutInHandOrDrop(EntityUid entity, bool checkActionBlocker = true)
|
|
{
|
|
if (!PutInHand(entity, checkActionBlocker))
|
|
_entMan.GetComponent<TransformComponent>(entity).Coordinates = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
|
|
}
|
|
|
|
public void PutInHandOrDrop(SharedItemComponent item, bool checkActionBlocker = true)
|
|
{
|
|
PutInHandOrDrop(item.Owner, checkActionBlocker);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
|
|
/// </summary>
|
|
public bool PutInHand(EntityUid entity, bool checkActionBlocker = true)
|
|
{
|
|
return PutInHand(entity, GetActiveHand(), checkActionBlocker);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to pick up an entity into the priority hand, if provided. If it cannot, tries to pick up the entity into each other hand.
|
|
/// </summary>
|
|
public bool TryPutInAnyHand(EntityUid entity, string? priorityHandName = null, bool checkActionBlocker = true)
|
|
{
|
|
Hand? priorityHand = null;
|
|
|
|
if (priorityHandName != null)
|
|
priorityHand = GetHandOrNull(priorityHandName);
|
|
|
|
return PutInHand(entity, priorityHand, checkActionBlocker);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to pick up an entity into the priority hand, if provided. If it cannot, tries to pick up the entity into each other hand.
|
|
/// </summary>
|
|
private bool PutInHand(EntityUid entity, Hand? priorityHand = null, bool checkActionBlocker = true)
|
|
{
|
|
if (priorityHand != null)
|
|
{
|
|
if (TryPickupEntity(priorityHand, entity, checkActionBlocker))
|
|
return true;
|
|
}
|
|
|
|
foreach (var hand in Hands)
|
|
{
|
|
if (TryPickupEntity(hand, entity, checkActionBlocker))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if any hand can pick up an item.
|
|
/// </summary>
|
|
public bool CanPutInHand(SharedItemComponent item, bool mobCheck = true)
|
|
{
|
|
var entity = item.Owner;
|
|
|
|
if (mobCheck && !PlayerCanPickup)
|
|
return false;
|
|
|
|
foreach (var hand in Hands)
|
|
{
|
|
if (CanInsertEntityIntoHand(hand, entity))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#region visualizerData
|
|
[Serializable, NetSerializable]
|
|
public enum HandsVisuals : byte
|
|
{
|
|
VisualState
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class HandsVisualState : ICloneable
|
|
{
|
|
public List<HandVisualState> Hands { get; } = new();
|
|
|
|
public HandsVisualState(List<HandVisualState> hands)
|
|
{
|
|
Hands = hands;
|
|
}
|
|
|
|
public object Clone()
|
|
{
|
|
return new HandsVisualState(new List<HandVisualState>(Hands));
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public struct HandVisualState
|
|
{
|
|
public string RsiPath { get; }
|
|
public string? EquippedPrefix { get; }
|
|
public HandLocation Location { get; }
|
|
public Color Color { get; }
|
|
|
|
public HandVisualState(string rsiPath, string? equippedPrefix, HandLocation location, Color color)
|
|
{
|
|
RsiPath = rsiPath;
|
|
EquippedPrefix = equippedPrefix;
|
|
Location = location;
|
|
Color = color;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
[Serializable, NetSerializable]
|
|
public class Hand
|
|
{
|
|
[ViewVariables]
|
|
public string Name { get; }
|
|
|
|
[ViewVariables]
|
|
public HandLocation Location { get; }
|
|
|
|
/// <summary>
|
|
/// The container used to hold the contents of this hand. Nullable because the client must get the containers via <see cref="ContainerManagerComponent"/>,
|
|
/// which may not be synced with the server when the client hands are created.
|
|
/// </summary>
|
|
[ViewVariables, NonSerialized]
|
|
public ContainerSlot? Container;
|
|
|
|
[ViewVariables]
|
|
public EntityUid? HeldEntity => Container?.ContainedEntity;
|
|
|
|
public bool IsEmpty => HeldEntity == null;
|
|
|
|
public Hand(string name, HandLocation location, ContainerSlot? container = null)
|
|
{
|
|
Name = name;
|
|
Location = location;
|
|
Container = container;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class HandsComponentState : ComponentState
|
|
{
|
|
public List<Hand> Hands { get; }
|
|
public string? ActiveHand { get; }
|
|
|
|
public HandsComponentState(List<Hand> hands, string? activeHand = null)
|
|
{
|
|
Hands = hands;
|
|
ActiveHand = activeHand;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A message that calls the use interaction on an item in hand, presumed for now the interaction will occur only on the active hand.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public sealed class UseInHandMsg : EntityEventArgs
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// A message that calls the activate interaction on the item in the specified hand.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class ActivateInHandMsg : EntityEventArgs
|
|
{
|
|
public string HandName { get; }
|
|
|
|
public ActivateInHandMsg(string handName)
|
|
{
|
|
HandName = handName;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Uses the item in the active hand on the item in the specified hand.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class ClientInteractUsingInHandMsg : EntityEventArgs
|
|
{
|
|
public string HandName { get; }
|
|
|
|
public ClientInteractUsingInHandMsg(string handName)
|
|
{
|
|
HandName = handName;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves an item from one hand to the active hand.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class MoveItemFromHandMsg : EntityEventArgs
|
|
{
|
|
public string HandName { get; }
|
|
|
|
public MoveItemFromHandMsg(string handName)
|
|
{
|
|
HandName = handName;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// What side of the body this hand is on.
|
|
/// </summary>
|
|
public enum HandLocation : byte
|
|
{
|
|
Left,
|
|
Middle,
|
|
Right
|
|
}
|
|
|
|
public class HandCountChangedEvent : EntityEventArgs
|
|
{
|
|
public HandCountChangedEvent(EntityUid sender)
|
|
{
|
|
Sender = sender;
|
|
}
|
|
|
|
public EntityUid Sender { get; }
|
|
}
|
|
}
|