78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using Content.Server.Act;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Popups;
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using Content.Shared.Recycling;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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namespace Content.Server.Recycling.Components
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{
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// TODO: Add sound and safe beep
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[RegisterComponent]
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[Friend(typeof(RecyclerSystem))]
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public sealed class RecyclerComponent : Component, ISuicideAct
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables]
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[DataField("enabled")]
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public bool Enabled = true;
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/// <summary>
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/// Whether or not sentient beings will be recycled
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("safe")]
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internal bool Safe = true;
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/// <summary>
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/// The percentage of material that will be recovered
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("efficiency")]
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internal float Efficiency = 0.25f;
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private void Clean()
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{
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(RecyclerVisuals.Bloody, false);
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}
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}
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SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
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{
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if (_entMan.TryGetComponent(victim, out ActorComponent? actor) &&
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actor.PlayerSession.ContentData()?.Mind is { } mind)
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{
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
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mind.OwnedEntity?.PopupMessage(Loc.GetString("recycler-component-suicide-message"));
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}
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victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others",
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("victim", victim)));
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if (_entMan.TryGetComponent<SharedBodyComponent?>(victim, out var body))
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{
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body.Gib(true);
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}
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EntitySystem.Get<RecyclerSystem>().Bloodstain(this);
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return SuicideKind.Bloodloss;
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}
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/// <summary>
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/// Default sound to play when recycling
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")]
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public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Effects/saw.ogg");
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// Ratelimit sounds to avoid spam
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public TimeSpan LastSound;
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}
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}
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