Files
tbd-station-14/Content.Client/Commands/DebugCommands.cs
Pieter-Jan Briers 1fca133688 Improve marker visualization for mapping.
Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00

63 lines
1.9 KiB
C#

using Content.Client.GameObjects.EntitySystems;
using Content.Client.Interfaces;
using Content.Shared.GameObjects.Components.Markers;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
internal sealed class ShowMarkersCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "showmarkers";
public string Description => "Toggles visibility of markers such as spawn points.";
public string Help => "";
public bool Execute(IDebugConsole console, params string[] args)
{
EntitySystem.Get<MarkerSystem>()
.MarkersVisible ^= true;
return false;
}
}
internal sealed class ShowWiresCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "showwires";
public string Description => "Makes wires always visible.";
public string Help => "";
public bool Execute(IDebugConsole console, params string[] args)
{
EntitySystem.Get<SubFloorHideSystem>()
.EnableAll ^= true;
return false;
}
}
internal sealed class NotifyCommand : IConsoleCommand
{
public string Command => "notify";
public string Description => "Send a notify client side.";
public string Help => "notify <message>";
public bool Execute(IDebugConsole console, params string[] args)
{
var message = args[0];
var notifyManager = IoCManager.Resolve<IClientNotifyManager>();
notifyManager.PopupMessage(message);
return false;
}
}
}