18 lines
388 B
C#
18 lines
388 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Melee;
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/// <summary>
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/// Raised on the server and sent to a client to play the damage animation.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class DamageEffectEvent : EntityEventArgs
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{
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public EntityUid Entity;
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public DamageEffectEvent(EntityUid entity)
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{
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Entity = entity;
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}
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}
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