Files
tbd-station-14/Content.Server/Doors/WireActions/DoorBoltLightWireAction.cs
2022-05-13 17:59:03 +10:00

65 lines
1.7 KiB
C#

using Content.Server.Doors.Components;
using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared.Wires;
namespace Content.Server.Doors;
[DataDefinition]
public sealed class DoorBoltLightWireAction : BaseWireAction
{
[DataField("color")]
private Color _statusColor = Color.Lime;
[DataField("name")]
private string _text = "BLIT";
public override StatusLightData? GetStatusLightData(Wire wire)
{
StatusLightState lightState = StatusLightState.Off;
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
lightState = door.BoltLightsEnabled
? StatusLightState.On
: StatusLightState.Off;
}
return new StatusLightData(
_statusColor,
lightState,
_text);
}
public override object StatusKey { get; } = AirlockWireStatus.BoltLightIndicator;
public override bool Cut(EntityUid user, Wire wire)
{
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
door.BoltLightsVisible = false;
}
return true;
}
public override bool Mend(EntityUid user, Wire wire)
{
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
door.BoltLightsVisible = true;
}
return true;
}
public override bool Pulse(EntityUid user, Wire wire)
{
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
door.BoltLightsVisible = !door.BoltLightsEnabled;
}
return true;
}
}