* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System.Linq;
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using Content.Client.Station;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Administration.UI.Tabs.ObjectsTab;
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[GenerateTypedNameReferences]
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public sealed partial class ObjectsTab : Control
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{
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[Dependency] private readonly EntityManager _entityManager = default!;
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private readonly List<ObjectsTabEntry> _objects = new();
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private List<ObjectsTabSelection> _selections = new();
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public event Action<BaseButton.ButtonEventArgs>? OnEntryPressed;
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public ObjectsTab()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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ObjectTypeOptions.OnItemSelected += ev =>
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{
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ObjectTypeOptions.SelectId(ev.Id);
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RefreshObjectList(_selections[ev.Id]);
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};
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foreach (var type in Enum.GetValues(typeof(ObjectsTabSelection)))
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{
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_selections.Add((ObjectsTabSelection)type!);
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ObjectTypeOptions.AddItem(Enum.GetName((ObjectsTabSelection)type!)!);
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}
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RefreshObjectList(_selections[ObjectTypeOptions.SelectedId]);
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}
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private void RefreshObjectList(ObjectsTabSelection selection)
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{
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var entities = selection switch
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{
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ObjectsTabSelection.Stations => _entityManager.EntitySysManager.GetEntitySystem<StationSystem>().Stations.ToList(),
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ObjectsTabSelection.Grids => _entityManager.EntityQuery<IMapGridComponent>(true).Select(x => x.Owner).ToList(),
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ObjectsTabSelection.Maps => _entityManager.EntityQuery<IMapComponent>(true).Select(x => x.Owner).ToList(),
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_ => throw new ArgumentOutOfRangeException(nameof(selection), selection, null)
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};
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foreach (var control in _objects)
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{
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ObjectList.RemoveChild(control);
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}
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_objects.Clear();
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foreach (var entity in entities)
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{
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var ctrl = new ObjectsTabEntry(_entityManager.GetComponent<MetaDataComponent>(entity).EntityName, entity);
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_objects.Add(ctrl);
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ObjectList.AddChild(ctrl);
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ctrl.OnPressed += args => OnEntryPressed?.Invoke(args);
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}
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}
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private enum ObjectsTabSelection
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{
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Grids,
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Maps,
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Stations,
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}
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}
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