Files
tbd-station-14/Content.Client/Administration/UI/CustomControls/PlayerListControl.xaml.cs
Moony f98df73fae Adds even more smites and a bunch of tools. (#9825)
* Adds three new smites, headstand, locker stuff, and reptilian species swap.

* Localize all the smites.

* save work

* More smites...

* Final tweaks.

* oops

* !PLEH

* Adds disarm prone and improved hand removal options.

* fix chances.

* take out the trash.

* Add some admin TRICKS instead of more smites.

* oop

* Implements the admin test arena and associated trick.

* Tricks for granting/revoking access.

* e

* mfw

* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.

* Forgot the rejuv icon.

* E

* docs

* augh

* Add rename/redescribe buttons.

* Adds objects menu, implements a couple tricks for stations.

* 1984

* Adds a trick for effectively infinite power.

* fixes some icon uggo.

* a

* HALT!

* Pause/unpause buttons.

* Forgor the textures.

* they broke every bone in their body.

* i added more

* more battery actions, touch up battery icon.

* Address reviews.
2022-07-21 17:30:00 -05:00

96 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Administration.Systems;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Administration.UI.CustomControls
{
[GenerateTypedNameReferences]
public sealed partial class PlayerListControl : BoxContainer
{
private readonly AdminSystem _adminSystem;
public event Action<PlayerInfo?>? OnSelectionChanged;
public Action<PlayerInfo, ItemList.Item>? DecoratePlayer;
public Comparison<PlayerInfo>? Comparison;
public PlayerListControl()
{
_adminSystem = EntitySystem.Get<AdminSystem>();
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
// Fill the Option data
PopulateList();
PlayerItemList.OnItemSelected += PlayerItemListOnOnItemSelected;
PlayerItemList.OnItemDeselected += PlayerItemListOnOnItemDeselected;
FilterLineEdit.OnTextChanged += FilterLineEditOnOnTextEntered;
_adminSystem.PlayerListChanged += PopulateList;
}
private void FilterLineEditOnOnTextEntered(LineEdit.LineEditEventArgs obj)
{
PopulateList();
}
private void PlayerItemListOnOnItemSelected(ItemList.ItemListSelectedEventArgs obj)
{
var selectedPlayer = (PlayerInfo) obj.ItemList[obj.ItemIndex].Metadata!;
OnSelectionChanged?.Invoke(selectedPlayer);
}
private void PlayerItemListOnOnItemDeselected(ItemList.ItemListDeselectedEventArgs obj)
{
OnSelectionChanged?.Invoke(null);
}
public void RefreshDecorators()
{
foreach (var item in PlayerItemList)
{
DecoratePlayer?.Invoke((PlayerInfo) item.Metadata!, item);
}
}
public void Sort()
{
if(Comparison != null)
PlayerItemList.Sort((a, b) => Comparison((PlayerInfo) a.Metadata!, (PlayerInfo) b.Metadata!));
}
private void PopulateList(IReadOnlyList<PlayerInfo> _ = null!)
{
PlayerItemList.Clear();
foreach (var info in _adminSystem.PlayerList)
{
var displayName = $"{info.CharacterName} ({info.Username})";
if (info.IdentityName != info.CharacterName)
displayName += $" [{info.IdentityName}]";
if (!string.IsNullOrEmpty(FilterLineEdit.Text) &&
!displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
{
continue;
}
var item = new ItemList.Item(PlayerItemList)
{
Metadata = info,
Text = displayName
};
DecoratePlayer?.Invoke(info, item);
PlayerItemList.Add(item);
}
Sort();
}
}
}