* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
#nullable enable
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using System;
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using Content.Client.Administration.Systems;
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using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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namespace Content.Client.Administration.UI.CustomControls
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{
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[GenerateTypedNameReferences]
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public sealed partial class BwoinkPanel : BoxContainer
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{
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private readonly BwoinkSystem _bwoinkSystem;
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public readonly NetUserId ChannelId;
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public int Unread { get; private set; } = 0;
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public DateTime LastMessage { get; private set; } = DateTime.MinValue;
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public BwoinkPanel(BwoinkSystem bwoinkSys, NetUserId userId)
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{
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RobustXamlLoader.Load(this);
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_bwoinkSystem = bwoinkSys;
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ChannelId = userId;
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OnVisibilityChanged += c =>
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{
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if (c.Visible)
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Unread = 0;
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};
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SenderLineEdit.OnTextEntered += Input_OnTextEntered;
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}
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private void Input_OnTextEntered(LineEdit.LineEditEventArgs args)
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{
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if (string.IsNullOrWhiteSpace(args.Text))
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return;
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_bwoinkSystem.Send(ChannelId, args.Text);
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SenderLineEdit.Clear();
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}
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public void ReceiveLine(SharedBwoinkSystem.BwoinkTextMessage message)
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{
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if (!Visible)
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Unread++;
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var formatted = new FormattedMessage(1);
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formatted.AddMarkup($"[color=gray]{message.SentAt.ToShortTimeString()}[/color] {message.Text}");
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TextOutput.AddMessage(formatted);
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LastMessage = message.SentAt;
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}
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}
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}
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