Files
tbd-station-14/Content.Client/Administration/Systems/KillSignSystem.cs
Moony f98df73fae Adds even more smites and a bunch of tools. (#9825)
* Adds three new smites, headstand, locker stuff, and reptilian species swap.

* Localize all the smites.

* save work

* More smites...

* Final tweaks.

* oops

* !PLEH

* Adds disarm prone and improved hand removal options.

* fix chances.

* take out the trash.

* Add some admin TRICKS instead of more smites.

* oop

* Implements the admin test arena and associated trick.

* Tricks for granting/revoking access.

* e

* mfw

* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.

* Forgot the rejuv icon.

* E

* docs

* augh

* Add rename/redescribe buttons.

* Adds objects menu, implements a couple tricks for stations.

* 1984

* Adds a trick for effectively infinite power.

* fixes some icon uggo.

* a

* HALT!

* Pause/unpause buttons.

* Forgor the textures.

* they broke every bone in their body.

* i added more

* more battery actions, touch up battery icon.

* Address reviews.
2022-07-21 17:30:00 -05:00

48 lines
1.4 KiB
C#

using Content.Client.Administration.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Administration.Systems;
public sealed class KillSignSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<KillSignComponent, ComponentStartup>(KillSignAdded);
SubscribeLocalEvent<KillSignComponent, ComponentShutdown>(KillSignRemoved);
}
private void KillSignRemoved(EntityUid uid, KillSignComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (!sprite.LayerMapTryGet(KillSignKey.Key, out var layer))
return;
sprite.RemoveLayer(layer);
}
private void KillSignAdded(EntityUid uid, KillSignComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (sprite.LayerMapTryGet(KillSignKey.Key, out var _))
return;
var adj = sprite.Bounds.Height / 2 + ((1.0f/32) * 6.0f);
var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/killsign.rsi"), "sign"));
sprite.LayerMapSet(KillSignKey.Key, layer);
sprite.LayerSetOffset(layer, new Vector2(0.0f, adj));
sprite.LayerSetShader(layer, "unshaded");
}
private enum KillSignKey
{
Key,
}
}