* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Content.Shared.Verbs;
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using Robust.Client.Console;
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namespace Content.Client.Administration.Systems
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{
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/// <summary>
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/// Client-side admin verb system. These usually open some sort of UIs.
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/// </summary>
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sealed class AdminVerbSystem : EntitySystem
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{
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[Dependency] private readonly IClientConGroupController _clientConGroupController = default!;
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[Dependency] private readonly IClientConsoleHost _clientConsoleHost = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<GetVerbsEvent<Verb>>(AddAdminVerbs);
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}
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private void AddAdminVerbs(GetVerbsEvent<Verb> args)
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{
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// Currently this is only the ViewVariables verb, but more admin-UI related verbs can be added here.
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// View variables verbs
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if (_clientConGroupController.CanViewVar())
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{
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Verb verb = new();
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verb.Category = VerbCategory.Debug;
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verb.Text = "View Variables";
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verb.IconTexture = "/Textures/Interface/VerbIcons/vv.svg.192dpi.png";
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verb.Act = () => _clientConsoleHost.ExecuteCommand($"vv {args.Target}");
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verb.ClientExclusive = true; // opening VV window is client-side. Don't ask server to run this verb.
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args.Verbs.Add(verb);
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}
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}
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}
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}
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