* fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
using Robust.Client.Graphics;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
|
|
namespace Content.Client.UserInterface.Controls;
|
|
|
|
[Virtual]
|
|
public class RadialContainer : LayoutContainer
|
|
{
|
|
/// <summary>
|
|
/// Specifies the anglular range, in radians, in which child elements will be placed.
|
|
/// The first value denotes the angle at which the first element is to be placed, and
|
|
/// the second value denotes the angle at which the last element is to be placed.
|
|
/// Both values must be between 0 and 2 PI radians
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The top of the screen is at 0 radians, and the bottom of the screen is at PI radians
|
|
/// </remarks>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 AngularRange
|
|
{
|
|
get
|
|
{
|
|
return _angularRange;
|
|
}
|
|
|
|
set
|
|
{
|
|
var x = value.X;
|
|
var y = value.Y;
|
|
|
|
x = x > MathF.Tau ? x % MathF.Tau : x;
|
|
y = y > MathF.Tau ? y % MathF.Tau : y;
|
|
|
|
x = x < 0 ? MathF.Tau + x : x;
|
|
y = y < 0 ? MathF.Tau + y : y;
|
|
|
|
_angularRange = new Vector2(x, y);
|
|
}
|
|
}
|
|
|
|
private Vector2 _angularRange = new Vector2(0f, MathF.Tau - float.Epsilon);
|
|
|
|
/// <summary>
|
|
/// Determines the direction in which child elements will be arranged
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public RAlignment RadialAlignment { get; set; } = RAlignment.Clockwise;
|
|
|
|
/// <summary>
|
|
/// Determines how far from the radial container's center that its child elements will be placed
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float Radius { get; set; } = 100f;
|
|
|
|
/// <summary>
|
|
/// Sets whether the container should reserve a space on the layout for child which are not currently visible
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool ReserveSpaceForHiddenChildren { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// This container arranges its children, evenly separated, in a radial pattern
|
|
/// </summary>
|
|
public RadialContainer()
|
|
{
|
|
|
|
}
|
|
|
|
protected override void Draw(DrawingHandleScreen handle)
|
|
{
|
|
|
|
const float baseRadius = 100f;
|
|
const float radiusIncrement = 5f;
|
|
|
|
var children = ReserveSpaceForHiddenChildren ? Children : Children.Where(x => x.Visible);
|
|
var childCount = children.Count();
|
|
|
|
// Add padding from the center at higher child counts so they don't overlap.
|
|
Radius = baseRadius + (childCount * radiusIncrement);
|
|
|
|
// Determine the size of the arc, accounting for clockwise and anti-clockwise arrangements
|
|
var arc = AngularRange.Y - AngularRange.X;
|
|
arc = (arc < 0) ? MathF.Tau + arc : arc;
|
|
arc = (RadialAlignment == RAlignment.AntiClockwise) ? MathF.Tau - arc : arc;
|
|
|
|
// Account for both circular arrangements and arc-based arrangements
|
|
var childMod = MathHelper.CloseTo(arc, MathF.Tau, 0.01f) ? 0 : 1;
|
|
|
|
// Determine the separation between child elements
|
|
var sepAngle = arc / (childCount - childMod);
|
|
sepAngle *= (RadialAlignment == RAlignment.AntiClockwise) ? -1f : 1f;
|
|
|
|
// Adjust the positions of all the child elements
|
|
foreach (var (i, child) in children.Select((x, i) => (i, x)))
|
|
{
|
|
var position = new Vector2(Radius * MathF.Sin(AngularRange.X + sepAngle * i) + Width / 2f - child.Width / 2f, -Radius * MathF.Cos(AngularRange.X + sepAngle * i) + Height / 2f - child.Height / 2f);
|
|
SetPosition(child, position);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specifies the different radial alignment modes
|
|
/// </summary>
|
|
/// <seealso cref="RadialAlignment"/>
|
|
public enum RAlignment : byte
|
|
{
|
|
Clockwise,
|
|
AntiClockwise,
|
|
}
|
|
}
|