15 lines
290 B
C#
15 lines
290 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public sealed class SignalReceivedEvent : EntityEventArgs
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{
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public readonly string Port;
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public SignalReceivedEvent(string port)
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{
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Port = port;
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}
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}
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}
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