* Material Silo * fix board, fix copyright * a bit of review.... for the vibe.... * a tiny bit of review * 4 spaced * sloths no good very tiny nitpick * fix ui flickers * oops * slightly lower range * Sloth Review --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
120 lines
4.6 KiB
C#
120 lines
4.6 KiB
C#
using Content.Server.Pinpointer;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Materials.OreSilo;
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using Robust.Server.GameStates;
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using Robust.Shared.Player;
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namespace Content.Server.Materials;
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/// <inheritdoc/>
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public sealed class OreSiloSystem : SharedOreSiloSystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!;
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private const float OreSiloPreloadRangeSquared = 225f; // ~1 screen
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private readonly HashSet<Entity<OreSiloClientComponent>> _clientLookup = new();
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private readonly HashSet<(NetEntity, string, string)> _clientInformation = new();
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private readonly HashSet<EntityUid> _silosToAdd = new();
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private readonly HashSet<EntityUid> _silosToRemove = new();
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protected override void UpdateOreSiloUi(Entity<OreSiloComponent> ent)
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{
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if (!_userInterface.IsUiOpen(ent.Owner, OreSiloUiKey.Key))
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return;
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_clientLookup.Clear();
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_clientInformation.Clear();
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var xform = Transform(ent);
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// Sneakily uses override with TComponent parameter
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_entityLookup.GetEntitiesInRange(xform.Coordinates, ent.Comp.Range, _clientLookup);
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foreach (var client in _clientLookup)
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{
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// don't show already-linked clients.
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if (client.Comp.Silo is not null)
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continue;
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var netEnt = GetNetEntity(client);
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var name = Identity.Name(client, EntityManager);
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var beacon = _navMap.GetNearestBeaconString(client.Owner, onlyName: true);
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var txt = Loc.GetString("ore-silo-ui-itemlist-entry",
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("name", name),
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("beacon", beacon),
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("linked", ent.Comp.Clients.Contains(client)),
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("inRange", true));
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_clientInformation.Add((netEnt, txt, beacon));
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}
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// Get all clients of this silo, including those out of range.
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foreach (var client in ent.Comp.Clients)
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{
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var netEnt = GetNetEntity(client);
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var name = Identity.Name(client, EntityManager);
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var beacon = _navMap.GetNearestBeaconString(client, onlyName: true);
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var inRange = CanTransmitMaterials((ent, ent), client);
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var txt = Loc.GetString("ore-silo-ui-itemlist-entry",
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("name", name),
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("beacon", beacon),
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("linked", ent.Comp.Clients.Contains(client)),
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("inRange", inRange));
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_clientInformation.Add((netEnt, txt, beacon));
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}
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_userInterface.SetUiState(ent.Owner, OreSiloUiKey.Key, new OreSiloBuiState(_clientInformation));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// Solving an annoying problem: we need to send the silo to people who are near the silo so that
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// Things don't start wildly mispredicting. We do this as cheaply as possible via grid-based local-pos checks.
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// Sloth okay-ed this in the interim until a better solution comes around.
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var actorQuery = EntityQueryEnumerator<ActorComponent, TransformComponent>();
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while (actorQuery.MoveNext(out _, out var actorComp, out var actorXform))
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{
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_silosToAdd.Clear();
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_silosToRemove.Clear();
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var clientQuery = EntityQueryEnumerator<OreSiloClientComponent, TransformComponent>();
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while (clientQuery.MoveNext(out _, out var clientComp, out var clientXform))
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{
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if (clientComp.Silo == null)
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continue;
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// We limit it to same-grid checks only for peak perf
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if (actorXform.GridUid != clientXform.GridUid)
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continue;
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if ((actorXform.LocalPosition - clientXform.LocalPosition).LengthSquared() <= OreSiloPreloadRangeSquared)
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{
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_silosToAdd.Add(clientComp.Silo.Value);
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}
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else
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{
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_silosToRemove.Add(clientComp.Silo.Value);
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}
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}
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foreach (var toRemove in _silosToRemove)
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{
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_pvsOverride.RemoveSessionOverride(toRemove, actorComp.PlayerSession);
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}
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foreach (var toAdd in _silosToAdd)
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{
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_pvsOverride.AddSessionOverride(toAdd, actorComp.PlayerSession);
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}
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}
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}
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}
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