Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/MindComponent.cs
Vera Aguilera Puerto f8d4d4b8d7 Fix bug where ghosts weren't being spawned for players after their attached entity was deleted.
Turns out creating an entity timer for an entity that has been deleted is a bad idea! Who would have thought?
2021-01-01 15:25:09 +01:00

203 lines
7.1 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Mobs
{
/// <summary>
/// Stores a <see cref="Server.Mobs.Mind"/> on a mob.
/// </summary>
[RegisterComponent]
public class MindComponent : Component, IExamine
{
private bool _showExamineInfo;
/// <inheritdoc />
public override string Name => "Mind";
/// <summary>
/// The mind controlling this mob. Can be null.
/// </summary>
[ViewVariables]
public Mind? Mind { get; private set; }
/// <summary>
/// True if we have a mind, false otherwise.
/// </summary>
[ViewVariables]
public bool HasMind => Mind != null;
/// <summary>
/// Whether examining should show information about the mind or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowExamineInfo
{
get => _showExamineInfo;
set => _showExamineInfo = value;
}
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.GetUIOrNull(SharedAcceptCloningComponent.AcceptCloningUiKey.Key);
public override void Initialize()
{
base.Initialize();
Owner.EntityManager.EventBus.SubscribeEvent<CloningPodComponent.CloningStartedMessage>(
EventSource.Local, this,
HandleCloningStartedMessage);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiAcceptCloningMessage;
}
}
private void HandleCloningStartedMessage(CloningPodComponent.CloningStartedMessage ev)
{
if (ev.CapturedMind == Mind)
{
UserInterface?.Open(Mind.Session);
}
}
private void OnUiAcceptCloningMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Message is not SharedAcceptCloningComponent.UiButtonPressedMessage) return;
if (Mind != null)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostComponent.GhostReturnMessage(Mind));
}
}
public override void OnRemove()
{
base.OnRemove();
Owner.EntityManager.EventBus.UnsubscribeEvent<CloningPodComponent.CloningStartedMessage>(EventSource.Local, this);
if (UserInterface != null) UserInterface.OnReceiveMessage -= OnUiAcceptCloningMessage;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind()
{
Mind = null;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(Mind value)
{
Mind = value;
}
protected override void Shutdown()
{
base.Shutdown();
if (HasMind)
{
var visiting = Mind?.VisitingEntity;
if (visiting != null)
{
if (visiting.TryGetComponent(out GhostComponent? ghost))
{
ghost.CanReturnToBody = false;
}
Mind!.TransferTo(visiting);
}
else
{
var spawnPosition = Owner.Transform.Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Async this so that we don't throw if the grid we're on is being deleted.
var mapMan = IoCManager.Resolve<IMapManager>();
var gridId = spawnPosition.GetGridId(Owner.EntityManager);
if (gridId == GridId.Invalid || !mapMan.GridExists(gridId))
{
spawnPosition = IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
}
var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);
var ghostComponent = ghost.GetComponent<GhostComponent>();
ghostComponent.CanReturnToBody = false;
if (Mind != null)
{
ghost.Name = Mind.CharacterName;
Mind.TransferTo(ghost);
}
});
}
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _showExamineInfo, "show_examine_info", false);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!ShowExamineInfo || !inDetailsRange)
{
return;
}
var dead =
Owner.TryGetComponent<IMobStateComponent>(out var state) &&
state.IsDead();
if (!HasMind)
{
var aliveText =
$"[color=red]{Loc.GetString("{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner)}[/color]";
var deadText = $"[color=purple]{Loc.GetString("{0:Their} soul has departed.", Owner)}[/color]";
message.AddMarkup(dead ? deadText : aliveText);
}
else if (Mind?.Session == null)
{
if (dead) return;
var text =
$"[color=yellow]{Loc.GetString("{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner)}[/color]";
message.AddMarkup(text);
}
}
}
}