138 lines
4.4 KiB
C#
138 lines
4.4 KiB
C#
using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Storage
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{
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/// <summary>
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/// Handles generic storage with window, such as backpacks.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class StorageComponent : Component
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{
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// TODO: This fucking sucks
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[ViewVariables(VVAccess.ReadWrite), DataField("isOpen"), AutoNetworkedField]
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public bool IsUiOpen;
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[ViewVariables]
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public Container Container = default!;
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// TODO: Make area insert its own component.
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[DataField("quickInsert")]
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public bool QuickInsert; // Can insert storables by "attacking" them with the storage entity
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[DataField("clickInsert")]
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public bool ClickInsert = true; // Can insert stuff by clicking the storage entity with it
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[DataField("areaInsert")]
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public bool AreaInsert; // "Attacking" with the storage entity causes it to insert all nearby storables after a delay
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[DataField("areaInsertRadius")]
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public int AreaInsertRadius = 1;
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/// <summary>
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/// Whitelist for entities that can go into the storage.
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/// </summary>
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[DataField("whitelist")]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Blacklist for entities that can go into storage.
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/// </summary>
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[DataField("blacklist")]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// How much storage is currently being used by contained entities.
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/// </summary>
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[ViewVariables, DataField("storageUsed"), AutoNetworkedField]
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public int StorageUsed;
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/// <summary>
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/// Maximum capacity for storage.
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/// </summary>
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[DataField("capacity"), AutoNetworkedField]
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public int StorageCapacityMax = 10000;
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/// <summary>
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/// Sound played whenever an entity is inserted into storage.
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/// </summary>
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[DataField("storageInsertSound")]
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public SoundSpecifier? StorageInsertSound = new SoundCollectionSpecifier("storageRustle");
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/// <summary>
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/// Sound played whenever an entity is removed from storage.
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/// </summary>
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[DataField("storageRemoveSound")]
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public SoundSpecifier? StorageRemoveSound;
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/// <summary>
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/// Sound played whenever the storage window is opened.
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/// </summary>
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[DataField("storageOpenSound")]
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public SoundSpecifier? StorageOpenSound = new SoundCollectionSpecifier("storageRustle");
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/// <summary>
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/// Sound played whenever the storage window is closed.
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/// </summary>
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[DataField("storageCloseSound")]
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public SoundSpecifier? StorageCloseSound;
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[Serializable, NetSerializable]
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public sealed class StorageInsertItemMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public enum StorageUiKey
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{
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Key,
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}
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}
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[Serializable, NetSerializable]
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public sealed class StorageInteractWithItemEvent : BoundUserInterfaceMessage
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{
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public readonly NetEntity InteractedItemUID;
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public StorageInteractWithItemEvent(NetEntity interactedItemUID)
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{
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InteractedItemUID = interactedItemUID;
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}
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}
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/// <summary>
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/// Network event for displaying an animation of entities flying into a storage entity
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
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{
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public readonly NetEntity Storage;
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public readonly List<NetEntity> StoredEntities;
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public readonly List<NetCoordinates> EntityPositions;
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public readonly List<Angle> EntityAngles;
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public AnimateInsertingEntitiesEvent(NetEntity storage, List<NetEntity> storedEntities, List<NetCoordinates> entityPositions, List<Angle> entityAngles)
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{
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Storage = storage;
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StoredEntities = storedEntities;
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EntityPositions = entityPositions;
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EntityAngles = entityAngles;
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}
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}
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[NetSerializable]
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[Serializable]
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public enum StorageVisuals : byte
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{
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Open,
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HasContents,
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CanLock,
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Locked,
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StorageUsed,
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Capacity
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}
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}
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