* initial system (this math is probably WRONG) * General code cleanup and OnExamined support (holy moly this code sucks) * UICode and related events foundation TODO: - Actually write the XAML UI and the underlying system - Un-shitcode the entire thing - Actually test everything... * Working UI code TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't. * Remove one TODO for unshitcoding the examine code * Add reminder yea * Make predicted (defenitely isn't) (also defenitely isn't a copypaste from pressure pump code) * It's predicted! TODO: - Give it snazzy predicted visuals! - Have a different field for pressure entry, lest it gets bulldozed every UI update. * Improve gas pressure relief valve UI TODO: Reminder to reduce amount of dirties using deltafields * Implement DirtyField prediction * Entity<T> cleanup A lot of Entity<T> conversions and lukewarm cleanup. Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell. * More cleanup and comments * Remove TODO comment on bulldozing window title * """refactoring""" - Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance. - More Entity<T> conversions because I like them. - Move UI creation handling over entirely to the ActivatableUI system. - Fix a hardcoded locale string (why????). * Add visuals * Revert debugging variable replacememt yea * Revert skissue * Remove unused using directives and remove TODO * Localize, cleanup, document * Fix adminlogging discrepancy * Add ability to construct, add guidebook entry * Clear up comment * Add guidebook tooltip to valve * Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor * Adds more input handling and adds autofill on open * Un-deepfry input validator shitcode Genuinely what was I smoking * improve visuals logic * Refactor again - Update math to the correct implementation - Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs * I'm sorry but I hate warnings * Remove unused using directive in AtmosphereSystem.Gases.cs * Review and cleanup * Lukewarm UI glossup * Maintainer for the upstream project btw * Remove redundant state sets and messy logic * Unduplicate valve updater code * Redo UI (im sorry Slarti) * run tests * Test refactored UI messaging * Second round of UI improvements - God please find a way to improve this system. Feels bad. * Update loop implementation * Further predict UI * Clear up SetToCurrentThreshold * cleanup * Update to master + pipe layers and bug fixes want to run tests * fixes * Deploy rename pipebomb * Documentation and requested changes * Rename the method that wiggled away * Undo rounding changes * Fix comment * Rename and cleanup * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
using Content.Shared.Guidebook;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Atmos.Piping.Binary.Components;
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/// <summary>
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/// Defines a gas pressure regulator,
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/// which releases gas depending on a set pressure threshold between two pipe nodes.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState(true, true), AutoGenerateComponentPause]
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public sealed partial class GasPressureRegulatorComponent : Component
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{
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/// <summary>
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/// Determines whether the valve is open or closed.
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/// Used for showing the valve animation, the UI,
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/// and on examine.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Enabled;
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/// <summary>
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/// Specifies the pipe node name to be treated as the inlet.
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/// </summary>
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[DataField]
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public string InletName = "inlet";
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/// <summary>
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/// Specifies the pipe node name to be treated as the outlet.
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/// </summary>
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[DataField]
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public string OutletName = "outlet";
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/// <summary>
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/// The max transfer rate of the pressure regulator.
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/// </summary>
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[GuidebookData]
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[DataField]
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public float MaxTransferRate = Atmospherics.MaxTransferRate;
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/// <summary>
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/// The server time at which the next UI update will be sent.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextUiUpdate = TimeSpan.Zero;
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/// <summary>
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/// Sets the opening threshold of the pressure regulator.
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/// </summary>
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/// <example> If set to 500 kPa, the regulator will only
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/// open if the pressure in the inlet side is above
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/// 500 kPa. </example>
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[DataField, AutoNetworkedField]
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public float Threshold;
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/// <summary>
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/// How often the UI update is sent.
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/// </summary>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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#region UI/Examine Info
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/// <summary>
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/// The current flow rate of the pressure regulator.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField, AutoNetworkedField]
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public float FlowRate;
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/// <summary>
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/// Current inlet pressure the pressure regulator.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField, AutoNetworkedField]
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public float InletPressure;
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/// <summary>
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/// Current outlet pressure of the pressure regulator.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField, AutoNetworkedField]
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public float OutletPressure;
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#endregion
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}
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