* Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me>
551 lines
20 KiB
C#
551 lines
20 KiB
C#
using System.Numerics;
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using System.Threading;
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using Content.Server.Access.Systems;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.Communications;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking.Events;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Tag;
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using Content.Shared.Tiles;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class EmergencyShuttleSystem : EntitySystem
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{
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/*
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* Handles the escape shuttle + CentCom.
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*/
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AccessReaderSystem _reader = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly DockingSystem _dock = default!;
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[Dependency] private readonly EntityManager _entityManager = default!;
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[Dependency] private readonly IdCardSystem _idSystem = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoundEndSystem _roundEnd = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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private ISawmill _sawmill = default!;
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private const float ShuttleSpawnBuffer = 1f;
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private bool _emergencyShuttleEnabled;
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[ValidatePrototypeId<TagPrototype>]
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private const string DockTag = "DockEmergency";
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public override void Initialize()
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{
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_sawmill = Logger.GetSawmill("shuttle.emergency");
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_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
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// Don't immediately invoke as roundstart will just handle it.
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Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<StationEmergencyShuttleComponent, ComponentStartup>(OnStationStartup);
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SubscribeLocalEvent<StationCentcommComponent, ComponentShutdown>(OnCentcommShutdown);
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SubscribeLocalEvent<StationCentcommComponent, ComponentInit>(OnCentcommInit);
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SubscribeLocalEvent<EmergencyShuttleComponent, FTLStartedEvent>(OnEmergencyFTL);
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SubscribeLocalEvent<EmergencyShuttleComponent, FTLCompletedEvent>(OnEmergencyFTLComplete);
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SubscribeNetworkEvent<EmergencyShuttleRequestPositionMessage>(OnShuttleRequestPosition);
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InitializeEmergencyConsole();
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}
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private void OnRoundStart(RoundStartingEvent ev)
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{
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CleanupEmergencyConsole();
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_roundEndCancelToken?.Cancel();
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_roundEndCancelToken = new CancellationTokenSource();
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}
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private void OnCentcommShutdown(EntityUid uid, StationCentcommComponent component, ComponentShutdown args)
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{
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ClearCentcomm(component);
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}
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private void ClearCentcomm(StationCentcommComponent component)
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{
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QueueDel(component.Entity);
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QueueDel(component.MapEntity);
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component.Entity = null;
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component.MapEntity = null;
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}
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/// <summary>
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/// Attempts to get the EntityUid of the emergency shuttle
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/// </summary>
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public EntityUid? GetShuttle()
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{
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AllEntityQuery<EmergencyShuttleComponent>().MoveNext(out var shuttle, out _);
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return shuttle;
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}
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private void SetEmergencyShuttleEnabled(bool value)
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{
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if (_emergencyShuttleEnabled == value)
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return;
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_emergencyShuttleEnabled = value;
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if (value)
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{
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SetupEmergencyShuttle();
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}
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else
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{
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CleanupEmergencyShuttle();
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}
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}
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private void CleanupEmergencyShuttle()
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{
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var query = AllEntityQuery<StationCentcommComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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RemCompDeferred<StationCentcommComponent>(uid);
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateEmergencyConsole(frameTime);
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}
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/// <summary>
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/// If the client is requesting debug info on where an emergency shuttle would dock.
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/// </summary>
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private void OnShuttleRequestPosition(EmergencyShuttleRequestPositionMessage msg, EntitySessionEventArgs args)
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{
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if (!_admin.IsAdmin(args.SenderSession))
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return;
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var player = args.SenderSession.AttachedEntity;
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if (player is null)
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return;
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var station = _station.GetOwningStation(player.Value);
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if (!TryComp<StationEmergencyShuttleComponent>(station, out var stationShuttle) ||
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!HasComp<ShuttleComponent>(stationShuttle.EmergencyShuttle))
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{
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return;
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}
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var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(station.Value));
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if (targetGrid == null)
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return;
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var config = _dock.GetDockingConfig(stationShuttle.EmergencyShuttle.Value, targetGrid.Value, DockTag);
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if (config == null)
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return;
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RaiseNetworkEvent(new EmergencyShuttlePositionMessage()
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{
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StationUid = GetNetEntity(targetGrid),
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Position = config.Area,
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});
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}
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/// <summary>
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/// Escape shuttle FTL event handler. The only escape shuttle FTL transit should be from station to centcomm at round end
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/// </summary>
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private void OnEmergencyFTL(EntityUid uid, EmergencyShuttleComponent component, ref FTLStartedEvent args)
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{
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TimeSpan ftlTime = TimeSpan.FromSeconds
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(
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TryComp<FTLComponent>(uid, out var ftlComp) ?
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ftlComp.TravelTime : ShuttleSystem.DefaultTravelTime
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);
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if (TryComp<DeviceNetworkComponent>(uid, out var netComp))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = uid,
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[ShuttleTimerMasks.SourceMap] = args.FromMapUid,
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[ShuttleTimerMasks.DestMap] = args.TargetCoordinates.GetMapUid(_entityManager),
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[ShuttleTimerMasks.ShuttleTime] = ftlTime,
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[ShuttleTimerMasks.SourceTime] = ftlTime,
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[ShuttleTimerMasks.DestTime] = ftlTime
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};
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_deviceNetworkSystem.QueuePacket(uid, null, payload, netComp.TransmitFrequency);
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}
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}
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/// <summary>
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/// When the escape shuttle finishes FTL (docks at centcomm), have the timers display the round end countdown
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/// </summary>
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private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
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{
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var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
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var shuttle = args.Entity;
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if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = _roundEnd.GetCentcomm(),
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[ShuttleTimerMasks.DestMap] = _roundEnd.GetStation(),
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[ShuttleTimerMasks.ShuttleTime] = countdownTime,
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[ShuttleTimerMasks.SourceTime] = countdownTime,
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[ShuttleTimerMasks.DestTime] = countdownTime,
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};
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// by popular request
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// https://discord.com/channels/310555209753690112/770682801607278632/1189989482234126356
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if (_random.Next(1000) == 0)
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{
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payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Kill);
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payload.Add(ScreenMasks.Color, Color.Red);
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}
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else
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payload.Add(ScreenMasks.Text, ShuttleTimerMasks.Bye);
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_deviceNetworkSystem.QueuePacket(shuttle, null, payload, net.TransmitFrequency);
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}
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}
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/// <summary>
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/// Attempts to dock the emergency shuttle to the station.
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/// </summary>
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public void CallEmergencyShuttle(EntityUid stationUid, StationEmergencyShuttleComponent? stationShuttle = null)
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{
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if (!Resolve(stationUid, ref stationShuttle) ||
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!TryComp<TransformComponent>(stationShuttle.EmergencyShuttle, out var xform) ||
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!TryComp<ShuttleComponent>(stationShuttle.EmergencyShuttle, out var shuttle))
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{
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return;
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}
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var targetGrid = _station.GetLargestGrid(Comp<StationDataComponent>(stationUid));
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// UHH GOOD LUCK
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if (targetGrid == null)
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{
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid)} unable to dock with station {ToPrettyString(stationUid)}");
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_chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-good-luck"), playDefaultSound: false);
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// TODO: Need filter extensions or something don't blame me.
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_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
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return;
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (_shuttle.TryFTLDock(stationShuttle.EmergencyShuttle.Value, shuttle, targetGrid.Value, DockTag))
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{
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if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
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{
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var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery);
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_chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}"), ("direction", angle.GetDir())), playDefaultSound: false);
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}
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// shuttle timers
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var time = TimeSpan.FromSeconds(_consoleAccumulator);
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if (TryComp<DeviceNetworkComponent>(stationShuttle.EmergencyShuttle.Value, out var netComp))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = stationShuttle.EmergencyShuttle.Value,
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[ShuttleTimerMasks.SourceMap] = targetXform?.MapUid,
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[ShuttleTimerMasks.DestMap] = _roundEnd.GetCentcomm(),
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[ShuttleTimerMasks.ShuttleTime] = time,
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[ShuttleTimerMasks.SourceTime] = time,
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[ShuttleTimerMasks.DestTime] = time + TimeSpan.FromSeconds(TransitTime),
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[ShuttleTimerMasks.Docked] = true
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};
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_deviceNetworkSystem.QueuePacket(stationShuttle.EmergencyShuttle.Value, null, payload, netComp.TransmitFrequency);
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}
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid)} docked with stations");
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// TODO: Need filter extensions or something don't blame me.
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_audio.PlayGlobal("/Audio/Announcements/shuttle_dock.ogg", Filter.Broadcast(), true);
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}
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else
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{
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if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
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{
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var angle = _dock.GetAngle(stationShuttle.EmergencyShuttle.Value, xform, targetGrid.Value, targetXform, xformQuery);
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_chatSystem.DispatchStationAnnouncement(stationUid, Loc.GetString("emergency-shuttle-nearby", ("direction", angle.GetDir())), playDefaultSound: false);
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}
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid)} unable to find a valid docking port for {ToPrettyString(stationUid)}");
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// TODO: Need filter extensions or something don't blame me.
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_audio.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
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}
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}
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private void OnCentcommInit(EntityUid uid, StationCentcommComponent component, ComponentInit args)
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{
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if (!_emergencyShuttleEnabled)
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return;
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// Post mapinit? fancy
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if (TryComp<TransformComponent>(component.Entity, out var xform))
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{
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component.MapEntity = xform.MapUid;
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return;
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}
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AddCentcomm(component);
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}
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private void OnStationStartup(EntityUid uid, StationEmergencyShuttleComponent component, ComponentStartup args)
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{
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AddEmergencyShuttle(uid, component);
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}
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/// <summary>
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/// Spawns the emergency shuttle for each station and starts the countdown until controls unlock.
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/// </summary>
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public void CallEmergencyShuttle()
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{
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if (EmergencyShuttleArrived)
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return;
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if (!_emergencyShuttleEnabled)
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{
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_roundEnd.EndRound();
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return;
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}
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_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
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EmergencyShuttleArrived = true;
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var query = AllEntityQuery<StationEmergencyShuttleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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CallEmergencyShuttle(uid, comp);
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}
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_commsConsole.UpdateCommsConsoleInterface();
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}
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private void SetupEmergencyShuttle()
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{
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if (!_emergencyShuttleEnabled)
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return;
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var centcommQuery = AllEntityQuery<StationCentcommComponent>();
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while (centcommQuery.MoveNext(out var centcomm))
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{
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AddCentcomm(centcomm);
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}
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var query = AllEntityQuery<StationEmergencyShuttleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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AddEmergencyShuttle(uid, comp);
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}
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private void AddCentcomm(StationCentcommComponent component)
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{
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if (component.MapEntity != null || component.Entity != null)
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{
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_sawmill.Warning("Attempted to re-add an existing centcomm map.");
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return;
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}
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// Check for existing centcomms and just point to that
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var query = AllEntityQuery<StationCentcommComponent>();
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while (query.MoveNext(out var otherComp))
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{
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if (otherComp == component)
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continue;
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if (!Exists(otherComp.MapEntity) || !Exists(otherComp.Entity))
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{
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Log.Error($"Disconvered invalid centcomm component?");
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ClearCentcomm(otherComp);
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continue;
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}
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component.MapEntity = otherComp.MapEntity;
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component.ShuttleIndex = otherComp.ShuttleIndex;
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return;
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}
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if (string.IsNullOrEmpty(component.Map.ToString()))
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{
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_sawmill.Warning("No CentComm map found, skipping setup.");
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return;
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}
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var mapId = _mapManager.CreateMap();
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var grid = _map.LoadGrid(mapId, component.Map.ToString(), new MapLoadOptions()
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{
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LoadMap = false,
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});
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var map = _mapManager.GetMapEntityId(mapId);
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if (!Exists(map))
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{
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Log.Error($"Failed to set up centcomm map!");
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QueueDel(grid);
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return;
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}
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if (!Exists(grid))
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{
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Log.Error($"Failed to set up centcomm grid!");
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QueueDel(map);
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return;
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}
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var xform = Transform(grid.Value);
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if (xform.ParentUid != map || xform.MapUid != map)
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{
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Log.Error($"Centcomm grid is not parented to its own map?");
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QueueDel(map);
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QueueDel(grid);
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return;
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}
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component.MapEntity = map;
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component.Entity = grid;
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_shuttle.AddFTLDestination(grid.Value, false);
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}
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public HashSet<EntityUid> GetCentcommMaps()
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{
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var query = AllEntityQuery<StationCentcommComponent>();
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var maps = new HashSet<EntityUid>(Count<StationCentcommComponent>());
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while (query.MoveNext(out var comp))
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{
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if (comp.MapEntity != null)
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maps.Add(comp.MapEntity.Value);
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}
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return maps;
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}
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private void AddEmergencyShuttle(EntityUid uid, StationEmergencyShuttleComponent component)
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{
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if (!_emergencyShuttleEnabled
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|| component.EmergencyShuttle != null ||
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!TryComp<StationCentcommComponent>(uid, out var centcomm)
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|| !TryComp(centcomm.MapEntity, out MapComponent? map))
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{
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return;
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}
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// Load escape shuttle
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var shuttlePath = component.EmergencyShuttlePath;
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var shuttle = _map.LoadGrid(map.MapId, shuttlePath.ToString(), new MapLoadOptions()
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{
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// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
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Offset = new Vector2(500f + centcomm.ShuttleIndex, 0f),
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// fun fact: if you just fucking yeet centcomm into nullspace anytime you try to spawn the shuttle, then any distance is far enough. so lets not do that
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LoadMap = false,
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});
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if (shuttle == null)
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{
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_sawmill.Error($"Unable to spawn emergency shuttle {shuttlePath} for {ToPrettyString(uid)}");
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return;
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}
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centcomm.ShuttleIndex += _mapManager.GetGrid(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer;
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// Update indices for all centcomm comps pointing to same map
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var query = AllEntityQuery<StationCentcommComponent>();
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while (query.MoveNext(out var comp))
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{
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if (comp == centcomm || comp.MapEntity != centcomm.MapEntity)
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continue;
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comp.ShuttleIndex = centcomm.ShuttleIndex;
|
|
}
|
|
|
|
component.EmergencyShuttle = shuttle;
|
|
EnsureComp<ProtectedGridComponent>(shuttle.Value);
|
|
EnsureComp<PreventPilotComponent>(shuttle.Value);
|
|
EnsureComp<EmergencyShuttleComponent>(shuttle.Value);
|
|
}
|
|
|
|
private void OnEscapeUnpaused(EntityUid uid, EscapePodComponent component, ref EntityUnpausedEvent args)
|
|
{
|
|
if (component.LaunchTime == null)
|
|
return;
|
|
|
|
component.LaunchTime = component.LaunchTime.Value + args.PausedTime;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns whether a target is escaping on the emergency shuttle, but only if evac has arrived.
|
|
/// </summary>
|
|
public bool IsTargetEscaping(EntityUid target)
|
|
{
|
|
// if evac isn't here then sitting in a pod doesn't return true
|
|
if (!EmergencyShuttleArrived)
|
|
return false;
|
|
|
|
// check each emergency shuttle
|
|
var xform = Transform(target);
|
|
foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
|
|
{
|
|
if (stationData.EmergencyShuttle == null)
|
|
continue;
|
|
|
|
if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool IsOnGrid(TransformComponent xform, EntityUid shuttle, MapGridComponent? grid = null, TransformComponent? shuttleXform = null)
|
|
{
|
|
if (!Resolve(shuttle, ref grid, ref shuttleXform))
|
|
return false;
|
|
|
|
return _transformSystem.GetWorldMatrix(shuttleXform).TransformBox(grid.LocalAABB).Contains(_transformSystem.GetWorldPosition(xform));
|
|
}
|
|
}
|