Files
tbd-station-14/Content.Server/Disposal/Unit/EntitySystems/BeingDisposedSystem.cs
2023-03-04 15:08:44 -08:00

42 lines
1.3 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Unit.Components;
namespace Content.Server.Disposal.Unit.EntitySystems;
public sealed class BeingDisposedSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BeingDisposedComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<BeingDisposedComponent, ExhaleLocationEvent>(OnExhaleLocation);
SubscribeLocalEvent<BeingDisposedComponent, AtmosExposedGetAirEvent>(OnGetAir);
}
private void OnGetAir(EntityUid uid, BeingDisposedComponent component, ref AtmosExposedGetAirEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
args.Handled = true;
}
}
private void OnInhaleLocation(EntityUid uid, BeingDisposedComponent component, InhaleLocationEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
}
}
private void OnExhaleLocation(EntityUid uid, BeingDisposedComponent component, ExhaleLocationEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
}
}
}