Files
tbd-station-14/Content.Server/Explosion/Components/SoundOnTriggerComponent.cs
Vera Aguilera Puerto 77fe21eb0d Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579)
* Refactors flashes to ECS, sunglasses protect you from being flashed.

* VV ReadWrite for FlashImmunity Enabled.

* Use cached IEntityLookup.

* Consistent formatting.

* Fix flashbang duration.
Flash duration is a mess.

* Small area flash code cleanup.

* Flashable state is only sent to attached player.
2021-09-10 00:20:41 +10:00

21 lines
596 B
C#

using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Whenever a <see cref="TriggerEvent"/> is run play a sound in PVS range.
/// </summary>
[RegisterComponent]
public sealed class SoundOnTriggerComponent : Component
{
public override string Name => "SoundOnTrigger";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier? Sound { get; set; }
}
}