Files
tbd-station-14/Content.Shared/Weapons/Hitscan/Components/HitscanBasicVisualsComponent.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

30 lines
832 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Weapons.Hitscan.Components;
/// <summary>
/// Provides basic visuals for hitscan weapons - works with <see cref="HitscanBasicRaycastComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanBasicVisualsComponent : Component
{
/// <summary>
/// The muzzle flash from the hitscan weapon.
/// </summary>
[DataField]
public SpriteSpecifier? MuzzleFlash;
/// <summary>
/// The "travel" sprite, this gets repeated until it hits the target.
/// </summary>
[DataField]
public SpriteSpecifier? TravelFlash;
/// <summary>
/// The sprite that gets shown on the impact of the laser.
/// </summary>
[DataField]
public SpriteSpecifier? ImpactFlash;
}