Files
tbd-station-14/Content.Shared/Weapons/Hitscan/Components/HitscanBasicRaycastComponent.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

24 lines
772 B
C#

using Content.Shared.Physics;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Hitscan.Components;
/// <summary>
/// A basic raycast system that will shoot in a straight line when triggered.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanBasicRaycastComponent : Component
{
/// <summary>
/// Maximum distance the raycast will travel before giving up. Reflections will reset the distance traveled
/// </summary>
[DataField]
public float MaxDistance = 20.0f;
/// <summary>
/// The collision mask the hitscan ray uses to collide with other objects. See the enum for more information
/// </summary>
[DataField]
public CollisionGroup CollisionMask = CollisionGroup.Opaque;
}