Files
tbd-station-14/Content.Shared/Weapons/Hitscan/Components/HitscanBasicEffectsComponent.cs
beck-thompson 492a1aa9c3 Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-10-18 05:42:08 +00:00

30 lines
802 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Hitscan.Components;
/// <summary>
/// System or basic "effects" like sounds and hit markers for hitscans.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanBasicEffectsComponent : Component
{
/// <summary>
/// This will turn hit entities this color briefly.
/// </summary>
[DataField]
public Color? HitColor = Color.Red;
/// <summary>
/// Sound that plays upon the thing being hit.
/// </summary>
[DataField]
public SoundSpecifier? Sound;
/// <summary>
/// Force the hitscan sound to play rather than playing the entity's override sound (if it exists).
/// </summary>
[DataField]
public bool ForceSound;
}