* basic implementation * minor fixes * objectives temp commit * proper onstart bind * changes all conditions to be bound to a mind-instance * oops * oops v2 * adds possiblity to enable duplicate assignment of objective equal objectives are unable to be added * minor fixes, adds greentext * refactors incompatability to be defined by requirements * fixes a wrong whitespace * minor fix * addressed reviews v1 * address reviews v2 Co-authored-by: Exp <theexp111@gmail.com> * final sweep * adds/refactors traitor&sss cvars * Update Content.Server/Mobs/Mind.cs * never trust github web * adds datasets & makes codewords use them * addresses exp's reviews * addressed zumos reviews Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: Exp <theexp111@gmail.com>
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Objectives
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{
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public class ObjectivesManager : IObjectivesManager
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{
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[Dependency] private IPrototypeManager _prototypeManager = default!;
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[Dependency] private IRobustRandom _random = default!;
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public List<ObjectivePrototype> GetAllPossibleObjectives(Mind mind)
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{
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return _prototypeManager.EnumeratePrototypes<ObjectivePrototype>().Where(objectivePrototype => objectivePrototype.CanBeAssigned(mind)).ToList();
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}
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public ObjectivePrototype? GetRandomObjective(Mind mind)
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{
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var objectives = GetAllPossibleObjectives(mind);
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_random.Shuffle(objectives);
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//to prevent endless loops
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foreach (var objective in objectives)
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{
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if (!_random.Prob(objective.Probability)) continue;
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return objective;
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}
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return null;
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}
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}
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}
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