Files
tbd-station-14/Content.Server/Objectives/Interfaces/IObjectiveCondition.cs
Paul Ritter f7c09fbd7e Traitor (#2566)
* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
2020-12-01 17:05:19 +01:00

48 lines
1.4 KiB
C#

#nullable enable
using System;
using Content.Server.Mobs;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Interfaces
{
public interface IObjectiveCondition : IExposeData, IEquatable<IObjectiveCondition>
{
/// <summary>
/// Returns a copy of the IObjectiveCondition which is assigned to the mind.
/// </summary>
/// <param name="mind">Mind to assign to.</param>
/// <returns>The new IObjectiveCondition.</returns>
IObjectiveCondition GetAssigned(Mind mind);
/// <summary>
/// Returns the title of the condition.
/// </summary>
string Title { get; }
/// <summary>
/// Returns the description of the condition.
/// </summary>
string Description { get; }
/// <summary>
/// Returns a SpriteSpecifier to be used as an icon for the condition.
/// </summary>
SpriteSpecifier Icon { get; }
/// <summary>
/// Returns the current progress of the condition in % from 0 to 1.
/// </summary>
/// <returns>Current progress in %.</returns>
float Progress { get; }
/// <summary>
/// Returns a difficulty of the condition.
/// </summary>
float Difficulty { get; }
void IExposeData.ExposeData(ObjectSerializer serializer){}
}
}