Files
tbd-station-14/Content.Server/Objectives/Conditions/KillRandomPersonCondition.cs
Paul Ritter f7c09fbd7e Traitor (#2566)
* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
2020-12-01 17:05:19 +01:00

32 lines
1.2 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Objectives.Interfaces;
using Content.Shared.GameObjects.Components.Damage;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
public class KillRandomPersonCondition : KillPersonCondition
{
public override IObjectiveCondition GetAssigned(Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>().Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;
return entity != null &&
entity.TryGetComponent<IDamageableComponent>(out var damageableComponent) &&
damageableComponent.CurrentState == DamageState.Alive
&& mc.Mind != mind;
}).Select(mc => mc.Mind).ToList();
return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
}
}
}