Files
tbd-station-14/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
2019-03-17 13:24:26 +01:00

144 lines
3.9 KiB
C#

using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Doors;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
using SS14.Shared.Timers;
namespace Content.Server.GameObjects
{
public class ServerDoorComponent : Component, IAttackHand
{
public override string Name => "Door";
private DoorState _state = DoorState.Closed;
private float OpenTimeCounter;
private CollidableComponent collidableComponent;
private AppearanceComponent _appearance;
private static readonly TimeSpan CloseTime = TimeSpan.FromSeconds(1.2f);
private static readonly TimeSpan OpenTimeOne = TimeSpan.FromSeconds(0.3f);
private static readonly TimeSpan OpenTimeTwo = TimeSpan.FromSeconds(0.9f);
public override void Initialize()
{
base.Initialize();
collidableComponent = Owner.GetComponent<CollidableComponent>();
_appearance = Owner.GetComponent<AppearanceComponent>();
}
public override void OnRemove()
{
collidableComponent = null;
_appearance = null;
base.OnRemove();
}
public bool Attackhand(IEntity user)
{
if (_state == DoorState.Open)
{
Close();
}
else if (_state == DoorState.Closed)
{
Open();
}
return true;
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case BumpedEntMsg msg:
if (_state != DoorState.Closed)
{
return;
}
Open();
break;
}
}
public void Open()
{
if (_state != DoorState.Closed)
{
return;
}
_state = DoorState.Opening;
_appearance.SetData(DoorVisuals.VisualState, DoorVisualState.Opening);
Timer.Spawn(OpenTimeOne, async () =>
{
collidableComponent.IsHardCollidable = false;
await Timer.Delay(OpenTimeTwo);
_state = DoorState.Open;
_appearance.SetData(DoorVisuals.VisualState, DoorVisualState.Open);
});
}
public bool Close()
{
if (collidableComponent.TryCollision(Vector2.Zero))
{
// Do nothing, somebody's in the door.
return false;
}
_state = DoorState.Closing;
collidableComponent.IsHardCollidable = true;
OpenTimeCounter = 0;
_appearance.SetData(DoorVisuals.VisualState, DoorVisualState.Closing);
Timer.Spawn(CloseTime, () =>
{
_state = DoorState.Closed;
_appearance.SetData(DoorVisuals.VisualState, DoorVisualState.Closed);
});
return true;
}
private const float AUTO_CLOSE_DELAY = 5;
public void OnUpdate(float frameTime)
{
if (_state != DoorState.Open)
{
return;
}
OpenTimeCounter += frameTime;
if (OpenTimeCounter > AUTO_CLOSE_DELAY)
{
if (!Close())
{
// Try again in 2 seconds if it's jammed or something.
OpenTimeCounter -= 2;
}
}
}
private enum DoorState
{
Closed,
Open,
Closing,
Opening,
}
}
}