Files
tbd-station-14/Content.Server/GameTicking/Rules/Components/SubGamemodesComponent.cs
deltanedas 7f060eb129 make thief a subgamemode (#25740)
* add SubGamemodes comp/sys

* remove RuleChance from thief rule

* use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes

* clean up thief rule prototype

* add better logging + end rule if it fails to start

* march 1st incident

* preset ops

* the dreaded

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-02 11:33:24 -05:00

21 lines
713 B
C#

using Content.Server.GameTicking.Rules;
using Content.Shared.Storage;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// When this gamerule is added it has a chance of adding other gamerules.
/// Since it's done when added and not when started you can still use normal start logic.
/// Used for starting subgamemodes in game presets.
/// </summary>
[RegisterComponent, Access(typeof(SubGamemodesSystem))]
public sealed partial class SubGamemodesComponent : Component
{
/// <summary>
/// Spawn entries for each gamerule prototype.
/// Use orGroups if you want to limit rules.
/// </summary>
[DataField(required: true)]
public List<EntitySpawnEntry> Rules = new();
}