* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
35 lines
1022 B
C#
35 lines
1022 B
C#
using System;
|
|
using Content.Shared.GameObjects.Components.Items;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
public class ItemCooldownSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<ItemCooldownComponent, RefreshItemCooldownEvent>(OnItemCooldownRefreshed);
|
|
}
|
|
|
|
public void OnItemCooldownRefreshed(EntityUid uid, ItemCooldownComponent comp, RefreshItemCooldownEvent args)
|
|
{
|
|
comp.CooldownStart = args.LastAttackTime;
|
|
comp.CooldownEnd = args.CooldownEnd;
|
|
}
|
|
}
|
|
|
|
public class RefreshItemCooldownEvent : EntityEventArgs
|
|
{
|
|
public TimeSpan LastAttackTime { get; }
|
|
public TimeSpan CooldownEnd { get; }
|
|
|
|
public RefreshItemCooldownEvent(TimeSpan lastAttackTime, TimeSpan cooldownEnd)
|
|
{
|
|
LastAttackTime = lastAttackTime;
|
|
CooldownEnd = cooldownEnd;
|
|
}
|
|
}
|
|
}
|