* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class StunbatonComponent : Component
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{
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public override string Name => "Stunbaton";
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public bool Activated = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeChanceNoSlowdown")]
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public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeChanceWithSlowdown")]
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public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeTime")]
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public float ParalyzeTime { get; set; } = 10f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("slowdownTime")]
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public float SlowdownTime { get; set; } = 5f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("energyPerUse")]
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public float EnergyPerUse { get; set; } = 50;
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}
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}
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